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Thread: Double Buffering
- 11-14-2008, 12:42 PM #1
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Double Buffering
Hey guys,
I've seen all the chat on double buffering, yet having followed the guidelines my scribble application still flickers really badly. Here is the paint method:
Java Code:@Override public void paintControl(PaintEvent arg0) { Image bufferImage = new Image(s.getDisplay(), s.getBounds()); GC gcImage = new GC(bufferImage); // Draw the background gcImage.setBackground(arg0.gc.getBackground()); gcImage.fillRectangle(bufferImage.getBounds()); // draw the stack of points I have been collecting from mouse events for (int i =0;i<(l.size()-1);i++) { gcImage.drawLine(l.elementAt(i).x, l.elementAt(i).y,l.elementAt(i+1).x,l.elementAt(i+1).y); } // draw the buffered image to the screen arg0.gc.drawImage(bufferImage, 0, 0); // Clean up bufferImage.dispose(); }
Any ideas why?
- 11-14-2008, 04:26 PM #2
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