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Thread: Tower Defense Rocket
- 04-12-2012, 04:16 AM #1
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Tower Defense Rocket
Hey everyone, I've been using lwjgl in order to make a zombie tower defense game on here. The lwjgl is not the problem, but instead the mechanics of the towers shooting. I have the shooting with the function:
public void shoot(int damage, int time, float speed, int width, int height, Texture bullet, Zombies... zom)
Java Code:{ int delta = getDelta(); Zombies t = choose(zom); waittime += delta / 16; for(int i = 0; i < zom.length; i++) { if(zom[i] == null) { continue; } if(zom[i].equals(t)) { if(zom[i].inRange(this)) { aim(zom[i]); } if(zom[i] != null && canShoot && Point2D.distance(t.x, t.y + t.randomy, bulletx, bullety) > 1) { float disty = t.y - finaly + t.randomy - 10 + t.movingNumY(speed); float distx = (float) (t.x - finalx - 10) + t.movingNumX(speed); System.out.println(t.x + " " + t.y); bulletx += distx/speed; bullety += disty/speed; drawBullet(width, height, bullet); } if(waittime % time == 0 && zom[i].inRange(this) && canShoot == false) { canShoot = true; } if((Point2D.distance(t.x, t.y + t.randomy, bulletx, bullety) <= 1) || (bulletx<0 || bullety<0 || bulletx > 800 || bullety > 600)) { bulletx = finalx + 10; bullety = finaly + 10; zom[i].health -= damage; canShoot = false; } System.out.println(Point2D.distance(t.x, t.y + t.randomy, bulletx, bullety)); if(zom[i].dead()) { SpawnManager.moneyamount += 20; chosezombie = false; zom[i]=null; } } } }
public float movingNumX(float speed)
Java Code:{ if(x > 624) { if((y <= 160 && y >= 106)) { numx = -0.7f; } else if(y < 106) { numx = 0.7f; } } else if(x < 144 && y >= 160) { if((y < 212 && y >= 160) || (y < 392 && y <= 338) || (y < 454 && y >= 392)) { numx = -0.35f; } else if((y < 278 && y >= 212) || (y < 338 && y <= 278) || (y < 516 && y >= 454)) { numx = 0.35f; } } else if(x <= 624 || (y > 106 && x > 144)) { if(y == 44 || y == 278 || y == 516) { numx = 1f; } else if(y == 160 || y == 392) { numx = -1f; } } System.out.println(numx); return (speed/2) * numx; }
Java Code:public float movingNumY(float speed) { if(x >= 624) { numy = 1f; } else if(x <= 144 && y > 106) { numy = 1f; } else { numy = 0; } System.out.println(numy); return (speed) * numy; }
Thanks though,
PFolder
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