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Thread: partial display painting

  1. #1
    cronnin is offline Member
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    Default partial display painting

    Not sure where to put this question. What approach would you suggest for partial screen painting?
    Imagine a game in which you're driving a motorcycle with a helmet, and the image of the road only covering 1/3 of a screen. Or like watching a 4000x6000 photograph in 100% on 1920x1080 display.
    I was thinking about pre-rendering the whole world (3000x1080 pix) in resolution larger than display size, and then only showing the part that is needed depending on the drivers head axis and motorcycle direction.
    Does that sound logical in Java, or is there another approach?

  2. #2
    jim829 is offline Senior Member
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    Default Re: partial display painting

    In Java, this type of painting can be done with clip regions. You can also specify what rectangle to paint in the repaint method.

    Check this out for that and more on 2D graphics. The Graphics API Tutorial

    Regards,
    Jim
    The JavaTM Tutorials | SSCCE | Java Naming Conventions
    Poor planning on your part does not constitute an emergency on my part

  3. #3
    cronnin is offline Member
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    Default Re: partial display painting

    Nice, got it working. Thanks.
    DarrylBurke likes this.

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