JavaFX has a powerful event dispatch mechanism that allows different Node elements in a scene graph to intercept GUI events before and after they are delivered to their target node. Every time a new event is generated, an event dispatch chain is built for that event: this chain starts from the stage of the application window, continues with the scene displayed on that stage, and then follows the scene graph down to the target node of the event. For example, when a user clicks on a button in an application, ...
In JavaFX, every event generated within an application has a type, which is represented by the EventType<T extends Event> class. An EventType<T> object represents a specific type of event within the T Event subclass. To identify common event types, most Event subclasses in JavaFX contain a set of static constants representing the different types of events within a given subclass. For example, the MouseEvent class contains static constants such as MouseEvent.MOUSE_PRESSED, MouseEvent.MOUSE_RELEASED ...
In a GUI application environment, events are generated every time a user interacts with the application using the input devices of the computer where the application is running; typical examples of events are a click with the mouse or a key press on the keyboard. In JavaFX, events are represented by the javafx.event.Event class; this is a subclass of java.util.EventObject, which is the base class representing a generic event in Java. The EventObject class offers a basic functionality related events, ...
When a JavaFX application is launched, the JavaFX framework creates a thread (generally referred to as the application thread, or the event thread) that handles the GUI of the application: for example, all GUI-generated events (mouse clicks, key presses, etc.) are processed in this thread, and any event handlers defined by the application programmer are executed in this thread. This is also the thread that manages all the updates to the application GUI, so in order to keep the interface responsive ...
Updated 12-11-2016 at 06:34 PM by JavaFX
In JavaFX, the central metaphors used to represent a graphical user interface are the stage and the scene. A stage is the “location” where graphic elements will be displayed; it corresponds to a window in a desktop environment. The javafx.stage.Stage class represents a stage; the so-called “primary stage” (which corresponds to the main window of an application) is created automatically by the JavaFX framework as soon as an application is launched, and is supplied as argument to the ...
Updated 12-11-2016 at 06:17 PM by JavaFX
The methods of the javafx.application.Application class that define the life cycle of a JavaFX application are the following: public void init()public abstract void start(Stage primaryStage)public void stop() The init() method is called right after an Application object is instantiated, and can be used for application-specific initializations; however, GUI operations such as creating stages or scenes cannot be done from within this method, because at the time ...
Updated 12-11-2016 at 06:16 PM by JavaFX
The javafx.application.Application class, which defines a JavaFX application, can be launched by calling one of its two static launch() methods: public static void launch(String... args)public static void launch(Class<? extends Application> appClass, String... args) The first method takes as argument a set of application parameters, while the second method takes an additional argument indicating an Application subclass. The difference between the two methods ...
Updated 12-11-2016 at 05:34 PM by JavaFX
This blog may be help you to solve this issue. Step 1 : call the gallery to select the image Step 2 : By using ActivityResultSet() we can receive the image Step 3 : Compress the image and convert into string Code: Java Code: ImageView imv_tst_img; // to set the output of the image private static Bitmap Image = null; // Bitmap for handle the image compression Button btn_rg_image; // for action purpose ...
ImageView imv_tst_img; // to set the output of the image private static Bitmap Image = null; // Bitmap for handle the image compression Button btn_rg_image; // for action purpose
Just trying to think of the topics that I want to create cheat sheets about. In the next few weeks I plan on making many more of these, here are a few topics that I think I will start with: Linked ListsAbstract Data TypesAbstract Algorithmic AnalysisAWT Event HandlingSwing ComponentsSwing Event Handling?InheritancePolymorphismInterfacesException Handling This is in no particular order, and I will probably be hopping around this list ...
File Input Output Cheat Sheet Importing Libraries The primary library that deals with files: Java Code: import java.io.File; The library that deals with writing to files: Java Code: import java.io.PrintWriter; FYI If there is more then one type of information that is being transferred to or from a file, it is usually best to use a record; IMO. Writing to a File Declare ...
import java.io.File;
import java.io.PrintWriter;
AWT Components Cheat Sheet Importing Libraries There are two main libraries that involve the AWT tools. This package contains the core AWT graphics classes. Contains component classes for buttons, text fields, labels, frames, panels, dialogs, and scroll panes. It also contains the layout managers such as flow layout, border layout, and grid layout. Also included are the cusrom graphics classes such as graphics, color and font. Java Code: import java.awt.*; ...
import java.awt.*;
Updated 10-30-2012 at 06:02 AM by penguinCoder
Importing the Library Before you can use an ArrayList, you must first import the necessary library. Java Code: import java.util.ArrayList Creating a Generic ArrayList Generic ArrayList is an ArrayList with a type; no other type is allowed to be inserted into the ArrayList. Java Code: ArrayList<type> listName = new ArrayList<type>(); Example of this would be: Java Code: ArrayList<String> myArrayList = new ArrayList<String>(); ...
import java.util.ArrayList
ArrayList<type> listName = new ArrayList<type>();
ArrayList<String> myArrayList = new ArrayList<String>();
Updated 10-29-2012 at 07:29 PM by penguinCoder
Brief Description: 'Virtual' Memory is the mental model, or abstraction, that the programming language provides to the programmer to explain how computer memory is managed while you program is running. It is NOT the same as physical memory. Run Time: At run time, the operating system handles the translation from 'virtual' memory addresses to physical memory addresses, and the programmer does no need to be aware of this process. Static Region: This ...
Updated 10-30-2012 at 04:19 AM by penguinCoder
Brief Description: A record is pretty much just a programmer defined data type. It combines one or more pieces of information, or potentially different data types, into one unit. Structure wise, it is just a template that defines how to interpret the contents of a sequence of memory locations. First outside of any class, define the new data type: Java Code: class recordName{ public [dataType] fieldName; ..repeat for any number of types.. } ...
class recordName{ public [dataType] fieldName; ..repeat for any number of types.. }
Just for FYI, computers cannot generate actual random numbers. They are machines, and they do what they are told; and therefore cannot just choose a number at random. Mathematicians would call the process this process 'psuedo-random' number generation, but I didn't feel that made a good title so, whatever.. Just covering all the bases. First you will have to import the library: Java Code: import java.util.Random; Next, you create a random number generator; ...
import java.util.Random;
The Scanner class can be used for many things other then just getting input from the user; however this cheat sheet/tutorial is just going to be about getting input from the user. Defining the Scanner Class Java Code: import java.util.Scanner; public class ClassName{ ...code... } It will tell the translator to look in that directory for the code defining the Scanner class. Declaring the Scanner If you ...
import java.util.Scanner; public class ClassName{ ...code... }
Updated 10-18-2012 at 12:29 AM by penguinCoder
A string is a piece of text, that is zero or more characters in length. In Java, strings are considered to be pre-built objects. The variable for a string does not store the value of the string, rather it is a reference point, or pointer, to the storage location of where the string is kept. Declaring a String: Java Code: String s1; Assigning a Value On Declaration: Java Code: String s1 = "Hello World!"; Assigning ...
String s1;
String s1 = "Hello World!";
Class Body - the area between the braces, that contains all the code. Constructors - used for initializing new objects Declarations - fields that provide the state of the class and its objects Methods - implement the behaviour of the class and its objects Fields - member variables in a class Local Variables - variables in a method or a block of code Parameters - is the list of variables in a method declaration ...
Updated 10-18-2012 at 12:30 AM by penguinCoder
Declaring a Class Java Code: class ClassName{ ...code... } Declaring a Class with Parent Java Code: class ClassName extends parentClassName{ ...code... } Declaring a class with Interface Java Code: class ClassName implements interface1, interface2, interface3{ ...code... } Declaring a Class with Fields Java Code: class ClassName{ public ...
class ClassName{ ...code... }
class ClassName extends parentClassName{ ...code... }
class ClassName implements interface1, interface2, interface3{ ...code... }
class ClassName{ public
Well I just got out of class, and I thought I would do a brain dump of some of the terminology that is utilized in Programming and Computer Science. This is going to be in more human readable format then most places I have found on the Internet. Abstract Algorithm AnalysisWhat is O(N)? Big O of N, and it is commonly pronounced, is when the run-time of an algorithm is approximately proportional to the size of the data (N), when there are large amounts of data; in the ...
Originally Posted by .paul. i used Dates in this particular case, as they were better suited to the application. but i also created a java TimeSpan class, similar to the .Net Framework TimeSpan class: Java Code: package javaTimeSpans; /** * * @author Paul */ public class TimeSpan { private int _days; private int _hours; private int _minutes; private int _seconds; public int Days(){ ...
package javaTimeSpans; /** * * @author Paul */ public class TimeSpan { private int _days; private int _hours; private int _minutes; private int _seconds; public int Days(){
This of course requires JNA jar files, platform.jar and jna.jar. The ultimate goal of this code is to create a "bot" that can control a work program. Since the work program uses a Citrix client to interact with the user, if the controller program resides on the client it is impossible to get the program state through the usual methods, and instead I will be required to check for changes in the program display to obtain this information. This code is far from done, but does show some ways ...
Updated 05-26-2012 at 05:56 AM by Fubarable
Some people on this site may not like how I am posting on this site and for that I am sorry. I am not very good at forums, but my goal not with just this site but with my career in computer science using networking is the follow that I have typed out... I want to go all the way down the Networking programming rabbit hole, I want to learn everything I can about computer science, programming, and the world inside of the internet. I have choose Java to do this because I like the syntax ...
This program reads a list of hostnames from the command-line, attempts to open a socket to each host, and then prints to the remote host, the remote port, and the local address, and the local port. ** Happy Coding** Java Code: /* SocketInfo.java * Get the info of a socket */ import java.net.*; import java.io.*; public class SocketInfo{ public static void main(String[] args){ for(int index=0; index<args.length; index++){ ...
/* SocketInfo.java * Get the info of a socket */ import java.net.*; import java.io.*; public class SocketInfo{ public static void main(String[] args){ for(int index=0; index<args.length; index++){
Introduction The intent of the post is not to delve into all the detail around setting up Java logging for an application. So you won't find any information here about Filters, Formatter and Handlers. For all those details, I invite you to visit Oracle's JavaTM Logging Technology documentation site and read the Overview. When problems occur in complex Java applications, symptoms are generally detected as incorrect data or as exceptions. In the case of exceptions, we get stack ...
Java Code: package assignmentOne; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; import java.util.Set; public class PartOneAssignments { // This method accepts a String as the argument and checks whether it is palindrome or not static boolean isTheStringPalinDrome(String s) { // Be positive and assume that the String provided is Palindrome boolean stringIsPalinDrome = true; ...
package assignmentOne; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; import java.util.Set; public class PartOneAssignments { // This method accepts a String as the argument and checks whether it is palindrome or not static boolean isTheStringPalinDrome(String s) { // Be positive and assume that the String provided is Palindrome boolean stringIsPalinDrome = true;
I've spent the past few days looking up Java window transitions that work with Swing components & containers (JFrame, JPanel, etc.). Yes, there are packages such as JavaFX which includes a Timeline & Transition framework. I also came across these: Trident: Project Kenai — We're More Than Just a Forge FRC: Filthy Rich Clients (find the Animation jar (org.jdesktop.animation)) However, I've been impatient lately ...
Java Code: public class ArrayLister { private static int arraySearcher(int[] arrayToSort,int numberToFind,int left,int right){ int middle = (left + right) / 2 ; System.out.println(middle); if(middle==arrayToSort.length-1) { if(arrayToSort[middle] == numberToFind) { return middle; } else return -1; } if(arrayToSort[middle] == numberToFind) { return ...
public class ArrayLister { private static int arraySearcher(int[] arrayToSort,int numberToFind,int left,int right){ int middle = (left + right) / 2 ; System.out.println(middle); if(middle==arrayToSort.length-1) { if(arrayToSort[middle] == numberToFind) { return middle; } else return -1; } if(arrayToSort[middle] == numberToFind) { return
Java Code: package factoryPattern2; public abstract class Product { private String productName; public void setName(String name) { this.productName = name; } public String getName() { return productName; } public void putInABox() { System.out.println("Putting the product in a box.."); } } package factoryPattern2; ...
package factoryPattern2; public abstract class Product { private String productName; public void setName(String name) { this.productName = name; } public String getName() { return productName; } public void putInABox() { System.out.println("Putting the product in a box.."); } } package factoryPattern2;
Java Code: package observerPatternSelfMade; public class MyObservableClass implements MyObservableInterface { @Override public void registerObserver(MyObserverInterface o) { observers.add(o); } @Override public void removeObserver(MyObserverInterface o) { observers.remove(o); } @Override public void notifyObservers() { for(int i = 0; i<observers.size();i++) ...
package observerPatternSelfMade; public class MyObservableClass implements MyObservableInterface { @Override public void registerObserver(MyObserverInterface o) { observers.add(o); } @Override public void removeObserver(MyObserverInterface o) { observers.remove(o); } @Override public void notifyObservers() { for(int i = 0; i<observers.size();i++)
Questions about the Object class
Yesterday, 04:02 PM in New To Java