Right now I am loading my tiny music clips in the same class that I am using it in like this:
================================================== ======================
public static final int A1 = 1;
public static final int A3 = 3;
private SoundPool soundPool;
private HashMap<Integer, Integer> soundPoolMap;

soundPool = new SoundPool(5, AudioManager.STREAM_MUSIC, 100);
soundPoolMap = new HashMap<Integer, Integer>();

soundPoolMap.put(A1,soundPool.load(GameScreen_bugf ix.this, R.raw.a, 1));
soundPoolMap.put(A3,soundPool.load(GameScreen_bugf ix.this, R.raw.b, 1));

AudioManager mgr = (AudioManager) GameScreen_bugfix.this.getSystemService(Context.AU DIO_SERVICE);
float streamVolumeCurrent = mgr.getStreamVolume(AudioManager.STREAM_MUSIC);
float streamVolumeMax = mgr.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volume = streamVolumeCurrent / streamVolumeMax;

try {
soundPool.play(soundPoolMap.get(sound), volume, volume, 1, 0,
} catch (Exception e) {
================================================== ======================

Can someone please tell me how I can load all the soundclips in Activity A, and then call them in Activity B?