Are there problems with massive amounts of threads
What problems come with having a bunch of classes and objects with their own threads running at the same time(Game class, Player class, Item class, terrain class all have their own threads)? For example, I have an Item class that has its own thread that detects if the player has intercepted its bounding box/Rectangular area. Right now, there does not seem to be a problem because I only have two Items on the screen. But what happens when I need 50 or 100 items (hypothetically). Is there an issue with having 100 threads running at the same time or does Java have some really awesome way of handling them and I do not have to worry about the amount of threads I have running.
Thank you for listening.