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- 04-18-2013, 03:07 AM #1Member
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- Apr 2013
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Audio player/recorder implementation strategy
I'm wondering if anyone can point me in the right direction to start this project I have in mind. This program will form the functional backbone of an art piece, the only visible components being a microphone, headphones, and a single button. I want it to work like so: when a user presses a button, the program should begin recording. When the button is pressed a second time, the recording should stop and the sound file saved to a list containing previously recorded files. Additionally, the program should begin playing back a randomly selected sound file from the same list.
It's a pretty simple function, but I know nothing about audio in Java and haven't the slightest clue how to begin. Can anyone tell me how I might do this? I'd take a general plan, but I'd definitely appreciate as many details you feel compelled to offer.
(Extra credit: when not doing the above functions, the program could play all previously recorded files at the same time to create a sort of clamor of voices.)