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  1. #1
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    Default I am trying to calculate how existence developed by drawing each thing existence did.

    Like I said in the title, I am trying to calculate how existence developed by drawing each thing existence did.

    It involves drawing the Vesica Piscis below

    I am trying to calculate how existence developed by drawing each thing existence did.-enfpmem.gif

    Except in the three dimensions, so instead of circles they would be spheres. I need to be able to see the inside of each sphere and see each of the spheres that are intersecting and inside of each of the other spheres, just like how I can see each circle inside of the other circle in the Vesica Piscis above.

    How would I go about doing this? I don't need specific code but just a general direction of how the concept of doing this would go and what I would need. For example I was told from 4chan's /g/ that i would need Java & Open GL so I'm trying to figure out how to use Java, how to use Open GL to do the Vesica Piscis and further existence developments in 3d.

    Hopefully i'm making enough sense for you to respond to me effectively. Thanks in advance I appreciate it very much.

  2. #2
    Ronin is offline Senior Member
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    Default Re: I am trying to calculate how existence developed by drawing each thing existence

    Hi calculatingexistence, welcome to the forums.

    I'm trying to figure out how to use Java, how to use Open GL to do the Vesica Piscis
    What is your proficiency with these languages? I only ask because what you want to acheive is a steep learning curve without prior knowledge.

    Using Java and OpenGL together can get messy for a beginner, instead I would go for C++ and OpenGL for which there are a number of tutorials. You might also be able to use C# instead but this is not something I have looked into.

    • Depending on your knowledge I would suggest starting with pure C++, write a couple of simple console programs just to get used to the language and the syntax.
    • From here you can move on to creating OpenGL windows and 2D rendering and animation.
    • Then move on to 3d animation and wire meshes.


    I don't want to put you off from using Java, but from what I have seen its not the best for 3d graphics.

    Regards.
    Last edited by Ronin; 02-05-2013 at 04:28 PM. Reason: Edit tags

  3. #3
    JosAH's Avatar
    JosAH is offline Moderator
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    Default Re: I am trying to calculate how existence developed by drawing each thing existence

    Do you want to draw (more or less) transparent spheres you can 'see through'? Have a look at the alpha factor (opaque factor) for Colors, e.g. #80ff0000 and #8000ff00 are half transparent red and green respectively.

    kind regards,

    Jos
    cenosillicaphobia: the fear for an empty beer glass

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