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Thread: Restart/Reset Button
- 05-03-2012, 07:33 PM #1
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Restart/Reset Button
Hi guys,
I am a beginner Java programmer and I have made a very simple applet with the wonderful help of Moderator edit: link removed and I was wondering if you guys knew of anyway of making a button that restarted the game without having to exit and reload the game manually. Here is my main class:
Java Code:import java.applet.Applet; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Image; import java.awt.event.ActionEvent; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.net.URL; import java.util.Random; public class Start extends Applet implements Runnable, KeyListener, MouseMotionListener, MouseListener { private static final long serialVersionUID = 1L; private Image i; private Graphics doubleG; private Ball b; private Platform p[] = new Platform[7]; Item item[] = new Item[3]; private int score; double matrixX = 0; double matrixDx = 3; URL url; Image matrix; int levelcheck = 0; boolean gameOver = false; boolean mouseIn = false; public int getScore() { return score; } public void setScore(int score) { this.score = score; } @Override public void init() { setSize(800, 600); addKeyListener(this); addMouseMotionListener(this); try { url = getDocumentBase(); } catch (Exception e) { // TODO: handle exception } matrix = getImage(url, "http://www.java-forums.org/images/Matrix-Encoding.png"); new Pictures(this); } @Override public void start() { b = new Ball(); score = 0; for (int i = 0; i < p.length; i++) { Random r = new Random(); p[i] = new Platform(i * 120, 300); } for (int i = 0; i < item.length; i++) { Random r = new Random(); switch (r.nextInt(5)) { case 0: item[i] = new GravUp(getWidth() + 2000 * i); break; case 1: item[i] = new GravDown(getWidth() + 2000 * i); break; case 2: item[i] = new AgilUp(getWidth() + 2000 * i); break; case 3: item[i] = new AgilDown(getWidth() + 2000 * i); break; case 4: item[i] = new Score(getWidth() + 2000 * i, this); } } Thread thread = new Thread(this); thread.start(); } @Override public void run() { while (true) { gameOver = b.getGameOver(); if (levelcheck > 3000) { Pictures.level++; levelcheck = 0; } levelcheck++; if (matrixX < getHeight() * 1) { matrixX += matrixDx; } else { matrixX = 0; } if (!gameOver) { score++; } Random r = new Random(); for (int i = 0; i < item.length; i++) { if (item[i].isCreateNew()) { item[i] = null; switch (r.nextInt(5)) { case 0: item[i] = new GravUp(getWidth() + 10 * r.nextInt(500)); break; case 1: item[i] = new GravDown(getWidth() + 10 * r.nextInt(500)); break; case 2: item[i] = new AgilUp(getWidth() + 10 * r.nextInt(500)); break; case 3: item[i] = new AgilDown(getWidth() + 10 * r.nextInt(500)); break; case 4: item[i] = new Score(getWidth() + 10 * r.nextInt(500), this); } item[i].setCreateNew(false); } } b.update(this); for (int i = 0; i < p.length; i++) { p[i].update(this, b); } for (int i = 0; i < item.length; i++) { item[i].update(this, b); } repaint(); try { Thread.sleep(15); } catch (InterruptedException e) { e.printStackTrace(); } } } @Override public void stop() { } @Override public void destroy() { } @Override public void update(Graphics g) { if (i == null) { i = createImage(this.getSize().width, this.getSize().height); doubleG = i.getGraphics(); } doubleG.setColor(getBackground()); doubleG.fillRect(0, 0, this.getSize().width, this.getSize().height); doubleG.setColor(getForeground()); paint(doubleG); g.drawImage(i, 0, 0, this); } @Override public void paint(Graphics g) { g.setColor(new Color(15, 77, 147)); g.fillRect(0, 0, getWidth(), getHeight()); g.drawImage(matrix, 0, (int) matrixX, this); g.drawImage(matrix, 0, (int) matrixX - getHeight() + 1, this); b.paint(g); for (int i = 0; i < p.length; i++) { p[i].paint(g); } b.paint(g); for (int i = 0; i < item.length; i++) { item[i].paint(g); } String s = Integer.toString(score); Font font = new Font("Serif", Font.BOLD, 32); g.setFont(font); g.setColor(Color.BLACK); g.drawString(s, getWidth() - 150 + 2, 50 + 2); g.setColor(new Color(250, 100, 100)); g.drawString(s, getWidth() - 150, 50); if (gameOver) { g.setColor(Color.WHITE); g.drawString("HAHA YOU LOST! What a plum.", 180, 300); } } @Override public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_LEFT: b.moveLeft(); break; case KeyEvent.VK_RIGHT: b.moveRight(); break; case KeyEvent.VK_A: b.moveLeft(); break; case KeyEvent.VK_D: b.moveRight(); break; } } public void actionPerformed(ActionEvent e) { start(); } @Override public void keyReleased(KeyEvent e) { int key = e.VK_R; } @Override public void keyTyped(KeyEvent e) { } @Override public void mouseDragged(MouseEvent e) { } @Override public void mouseMoved(MouseEvent e) { if (e.getX() > 280 && e.getX() < 460) { if (e.getY() > 310 && e.getY() < 370) { mouseIn = true; } } if (e.getX() < 280 || e.getX() > 460) { mouseIn = false; } if (e.getY() < 310 || e.getY() > 370) { mouseIn = false; } } @Override public void mouseClicked(MouseEvent arg0) { } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } }
Any suggestions or code alterations would be so gratefully received also any other comments on the code would be nice as well.
Thanks
PlumAppsLast edited by PlumApps; 05-03-2012 at 09:58 PM. Reason: Adding [code]
- 05-03-2012, 09:29 PM #2
Re: Restart/Reset Button
Why do they call it rush hour when nothing moves? - Robin Williams
- 05-03-2012, 09:50 PM #3
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Re: Restart/Reset Button
Soz.
- 05-04-2012, 06:47 AM #4
Re: Restart/Reset Button
Cross posted
Restart game button? (Applets forum at JavaRanch)
dbWhy do they call it rush hour when nothing moves? - Robin Williams
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