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- 04-25-2012, 12:42 AM #1
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Basic - Confusion with collision detection between squares
Heyy, I have a game where the user controls one square but I want to collect collision with another square. I know the basic layout for doing this, However, I always get my more than and less than and + and - mixed up thus i was wondering if anyone could correct them for me ?
This size of the collectTwo item is 10 x 10.Java Code:if (character.y > collectTwo.y && character.y + characterWidth < collectTwo.x + 10) if (character.x > collectTwo.x && character.x + characterWidth < collectTwo.x-10)
Thank you so much!!
- 04-25-2012, 01:05 AM #2
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Re: Basic - Confusion with collision detection between squares
Me too! Especially in multiple dimensions and with the computer's coordinate system being upside down. I find it easiest to think logically.I always get my more than and less than and + and - mixed up
Two 1-d line segments will interest iff the max of their left hand ends < the min of their right hand ends. (*) For rectangles this condition must hold in both dimensions simultaneously if they intersect, and for "upright" rectangles the joint condition is sufficient.
(*) But I've slipped into geometry with "left" and "right". This is reasonable in your case, I think. But what I really mean is given segments a_1->a_2 and b_1->b_2 that max(min(a_1,a_2),min(b_1,b_2)) < min(max(a_1,a_2),max(b_1,b_2))Last edited by pbrockway2; 04-25-2012 at 01:08 AM.
- 04-25-2012, 03:22 PM #3
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