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  1. #1
    Lucid15 is offline Member
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    Default Help with Battleship Game

    I've been messing around with Java lately and tried making a Battleship game, just text for now but will eventually make a GUI. I did the classic bad action of coding and not frequently testing. I've ran through my code and it all makes sense and seems like it should work, but nothing happens when i try running Battlescreen. NO errors are appearing in Eclipse either. Can anyone spot my errors? I feel like it has something to do with my separating of classes, but i'm really at a loss of words.
    Ship
    Java Code:
    package battleship;
    
    import java.util.Random;
    import ljing.*;
    
    
    public class Ship {
        
    	private int size;
        String name;
        
        public Ship(int s, String string){
            size = s;
            name = string;
        }
         
    
    
    	public void placeShip(int [][]a)
        {
           Random r = new Random();
           int orientation = r.nextInt(2);
           if(orientation == 0)//Vertical Ship
           {
              int x = r.nextInt(10);
              int y = r.nextInt(10-size);
              for(int z=0;z<size;z++)
              {
                 a[y+z][x] = 1;
              }              
           }
           else//Horizontal Ship
           {
              int x = r.nextInt(10-size);
              int y = r.nextInt(10);
              for(int z=0; z < size; z++)
              {
                 a[y][x+z] = 1;
              } 
           }
        }
     
    }
    BattleScreen
    Java Code:
    package battleship;
    
    import java.util.Random;
    import java.util.Scanner;
    
    import ljing.*;
    
    public class BattleScreen {
    	public static void main(String [] args){
    	    int[][]myfield = new int [10][10];
    	    int[][]compfield = new int [10][10];
    	    int[][]pos = new int [10][10];
    	    Board board = new Board(myfield);
    	    Board comboard = new Board(compfield);
    	    int hit =0;
    	    int comphit=0;
    	     
    	    Ship boat = new Ship(2,"Boat");
    	    boat.placeShip(myfield);
    	    boat.placeShip(compfield);
    	     
    	    Ship cruise = new Ship(3,"Cruise");
    	    cruise.placeShip(myfield);
    	    cruise.placeShip(compfield);
    	     
    	    Ship sub = new Ship(4,"SubMarine");
    	    sub.placeShip(myfield);
    	    sub.placeShip(compfield);
    	     
    	    Ship battle = new Ship(5,"Battleship");
    	    battle.placeShip(myfield);
    	    battle.placeShip(compfield);
    	     
    	    Ship air = new Ship(6,"AirCraftCarrier");
    	    air.placeShip(myfield);
    	    air.placeShip(compfield);
    	     
    	    while (hit <20 && comphit<20){
    	    board.displayField(myfield);
    	    comboard.displayField(compfield);
    	    run.attack(pos,compfield);
    	    run.attack(pos,myfield);
    	    }
    	    if(hit==20)
    	        System.out.println("YOU WIN!");
    	    if(comphit==20)
    	        System.out.println("COMPUTER WIN!");
    	     
    	    }
    	
    }
    run
    Java Code:
    package battleship;
    
    import java.util.Random;
    import java.util.Scanner;
    import ljing.*;
    
    public final class run {
    	int hit;
    	int comphit;
    
    	public run() {
    	
    	}
    
    	
    
    	public static void attack(int[][] a, int[][] b) {
    		int row = 0;
    		int col = 0;
    		int value = 0;
    		int hit = 0;
    		{
    			Scanner reader = new Scanner(System.in);
    			System.out.println("X space Y of target");
    			row = reader.nextInt();
    			col = reader.nextInt();
    			if (row <= 0 || col <= 0 || row > 10 || col > 10) {
    				System.out.println("coordinates out of board. Use different value");
    				System.out.println();
    			}
    
    			while (row <= 0 || col <= 0 || row > 10 || col > 10)
    				;
    
    			if (b[col - 1][row - 1] == 2 || b[col - 1][row - 1] == 3) {
    				System.out.println("You already used this coordinate! Use another one!");
    			}
    		}
    
    		while (b[col - 1][row - 1] == 2 || b[col - 1][row - 1] == 3)
    			
    		{
    
    			if (a[col - 1][row - 1] == 1) {
    				b[col - 1][row - 1] = 3;
    				System.out.println("Hit!");
    				hit++;
    
    			} else {
    				b[col - 1][row - 1] = 2;
    				System.out.println("Missed!");
    			}
    		}
    	}
    
    	public static int randomrow() {
    		Random r = new Random();
    		int row = r.nextInt(10);
    		return row;
    	}
    
    	public static int randomcol() {
    		Random r = new Random();
    		int col = r.nextInt(10);
    		return col;
    	}
    
    	public static void compattack(int[][] a, int[][] b) {
    		int row = 0;
    		int col = 0;
    		int value = 0;
    		int comphit = 0;
    		{
    			randomrow();
    			randomcol();
    
    			if (b[col - 1][row - 1] == 2 || b[col - 1][row - 1] == 3) {
    				randomrow();
    				randomcol();
    				
    			}
    		}
    
    		while (b[col - 1][row - 1] == 2 || b[col - 1][row - 1] == 3)
    			
    		{
    
    			if (a[col - 1][row - 1] == 1) {
    				b[col - 1][row - 1] = 3;
    				System.out.println("Hit!");
    				comphit++;
    			} else {
    				b[col - 1][row - 1] = 2;
    				System.out.println("Missed!");
    			}
    		}
    
    	}
    
    }
    Board
    Java Code:
    package battleship;
    
    import java.util.Random;
    import java.util.Scanner;
    import ljing.*;
    
    public class Board {
    	int row;
    	int column;
    	Scanner reader = new Scanner(System.in);
    	int size = reader.nextInt();
    
    	public Board(int[][] a) {
    		for (int col = 1; col < a.length; col++) {
    			for (int row = 1; row < a.length - 1; row++) {
    				a[row][col] = 0;
    			}
    		}
    	}
    
    	public void displayField(int[][] a) {
    		System.out.println("      Battle Ship!");
    		System.out.println("      ----------------");
    		System.out.println("      ");
    		System.out.println("    1 2 3 4 5 6 7 8 9 10");
    		System.out.println("    -----------------");
    		int rownum = 1;
    		for (int row = 0; row < a.length - 1; row++) {
    			System.out.print(rownum + " |");
    			rownum++;
    			for (int col = 0; col < a[0].length - 1; col++) {
    				System.out.print(" " + a[row][col]);
    			}
    			System.out.println();
    		}
    	}
    }

  2. #2
    Norm's Avatar
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    Default Re: Help with Battleship Game

    Try debugging the code by adding lots of printlns to show the values of variables as they are changed and used and to how the execution flow. The printed output will show what the computer sees and help you find the problem.
    If you don't understand my response, don't ignore it, ask a question.

  3. #3
    Lucid15 is offline Member
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    Default Re: Help with Battleship Game

    I dont even really know where tot start with the print lines. I run battlescreen but am confused as to why nothing at all happens. Should my run.java be within battlescreen or should it remain a separate class?

  4. #4
    Norm's Avatar
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    Default Re: Help with Battleship Game

    You should print the values of the variables that are used in the program every time they are changed and when they are used to make decisions. Foe example after line 26 print out the values of row and column.
    At line 44 print out the value of: a[col - 1][row - 1]

    What is the lonely ; on line 33 for?
    What is the { on line 22 and the } on 38 for?



    Put a println at the beginning of EVERY method and constructor to show you when they have been executed. Print out the values of any parameters passed to the methods.
    Last edited by Norm; 04-05-2012 at 08:13 PM.
    If you don't understand my response, don't ignore it, ask a question.

  5. #5
    Lucid15 is offline Member
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    Default Re: Help with Battleship Game

    Java Code:
    package battleship;
    
    import java.util.Random;
    
    import java.util.Scanner;
    
    import ljing.*;
    
    public class BattleScreen{
    	private int[][] myfield = new int [10][10];
    	private int[][] compfield = new int [10][10];
    	private int[][] pos = new int [10][10];
    	static Board board = new Board(myfield);
    	Board comboard = new Board(compfield);
    	static int hit =0;
    	static int comphit=0;
    	public static void main(String [] args){
    		
    		
    	    
    	     
    	    Ship boat = new Ship(2,"Boat");
    	    boat.placeShip(myfield);
    	    boat.placeShip(compfield);
    	     
    	    Ship cruise = new Ship(3,"Cruise");
    	    cruise.placeShip(myfield);
    	    cruise.placeShip(compfield);
    	     
    	    Ship sub = new Ship(4,"SubMarine");
    	    sub.placeShip(myfield);
    	    sub.placeShip(compfield);
    	     
    	    Ship battle = new Ship(5,"Battleship");
    	    battle.placeShip(myfield);
    	    battle.placeShip(compfield);
    	     
    	    Ship air = new Ship(6,"AirCraftCarrier");
    	    air.placeShip(myfield);
    	    air.placeShip(compfield);
    	
    
    	    	
    	    while (hit <20 && comphit<20){
    	    	System.out.println ("Entering game Loop");
    	    board.displayField(myfield);
    	    comboard.displayField(compfield);
    	    run.attack(pos,compfield);
    	    run.attack(pos,myfield);
    	    }
    	    if(hit==20)
    	    	System.out.println("YOU WIN!");
    	    if(comphit==20)
    	        System.out.println("COMPUTER WIN!");
    	     
    	    
    	
    	    }
    }
    I fixed the fields in the battlescreen class, but now am getting an error of making a static reference to a non static field for myfield and compfield. It doesnt seem to run past the fields and doesn't enter the first loop.

  6. #6
    Norm's Avatar
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    Default Re: Help with Battleship Game

    getting an error of making a static reference to a non static field
    Move all the code in the main() method to the class constructor. Have the main() call the constructor:
    Java Code:
      public static void main(String [] args){
             new BattleScreen();
      }
    Then nothing will be done from a static context.
    Last edited by Norm; 04-06-2012 at 06:54 PM.
    If you don't understand my response, don't ignore it, ask a question.

  7. #7
    Lucid15 is offline Member
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    Default Re: Help with Battleship Game

    So this is a program i've been trying to debug for awhile, i think i started it when i was way young, about 8 or 9 years ago, and just found it and wanted to try to complete it.However, i am not really understanding why i put down what i did for the attack method within run.java. ill try to walk through it below...
    Java Code:
    	public static void attack(int[][] a, int[][] b) {
    		int row = 0;
    		int col = 0;
    		int value = 0;
    		int hit = 0;
    		{
    			Scanner reader = new Scanner(System.in);
    			System.out.println("Attack: X and Y coordinate in one command");
    			row = reader.nextInt();
    			col = reader.nextInt();
    			if (row <= 0 || col <= 0 || row > 10 || col > 10) {
    				System.out.println("coordinates out of board. Use different value");
    				System.out.println();
    			}
    What was this here for?
    Java Code:
    //			while (row <= 0 || col <= 0 || row > 10 || col > 10)
    and how does this logic make sense?
    Java Code:
    				
    
    			if (b[col - 1][row - 1] == 2 || b[col - 1][row - 1] == 3) {
    				System.out.println("You already used this coordinate! Use another one!");
    			}
    		}
    Same Questions here...
    Java Code:
    		while (b[col - 1][row - 1] == 2 || b[col - 1][row - 1] == 3)
    			
    		{
    
    			if (a[col - 1][row - 1] == 1) {
    				b[col - 1][row - 1] = 3;
    				System.out.println("Hit!");
    				hit++;
    
    			} else {
    				b[col - 1][row - 1] = 2;
    				System.out.println("Missed!");
    			}
    	
    		}
    	}
    Ok, so pretty much i don't get any of the statements made by each of the methods, and i'm not sure where they came from. Any input would be great as i'm lost on this.

  8. #8
    Norm's Avatar
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    Default Re: Help with Battleship Game

    One big problem you have is the many different variables with the same name in separate classes. They are all different variables and are not shared. For example if you change the value of row in one class, none of the values of row in any of the other classes will be changed.

    You need to think through how you want those variables used and where their values should be keep.

    From your questions about this program I suggest that you leave it for a while and work on simpler programs to build up some knowledge. Trying to get this large program with many classes is going to be very frustrating for you.
    Or if you can find a local mentor to help it would be useful. There is way to many things to begin trying to help you understand and fix with this program.
    If you don't understand my response, don't ignore it, ask a question.

  9. #9
    Lucid15 is offline Member
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    Default Re: Help with Battleship Game

    How would i restructure this to make it update the board via toString method? is this the better way to go? Or what should i fix first structurally that would be an easy beneficial fix. and also how would i rename the variables and what advantage would it give me?

  10. #10
    Norm's Avatar
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    Default Re: Help with Battleship Game

    The toString() method is mainly used for reporting the contents of a class. Often very useful when debugging.
    Its not used for doing updates to a class.

    Your program's class have variables with the same name like row, col and hit. It looks like there should only be one variable for each that all the classes use. You need to look at how each of those variables are used and see if they should have only one value used by all the classes or if each class can have its own version. Renaming them to be unique names could help you realize what they are used for.
    If you don't understand my response, don't ignore it, ask a question.

  11. #11
    Lucid15 is offline Member
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    Default Re: Help with Battleship Game

    So i am trying to make it so it doesn't display the computer's ship location. But, i can not think of how to construct the if statement to check and see if the placeShip method in Ship class is the compfield. In that case i want it to do nothing or display 0 instead of a 1.
    obviously, if (placeship(compfield) )does not work.

  12. #12
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    Default Re: Help with Battleship Game

    Also, want to declare hit as a public variable, and want to be able to change it from any class. How do i call it within another class to increase it from attack? this.hit = hit?

  13. #13
    Norm's Avatar
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    Default Re: Help with Battleship Game

    Use getter and setter methods to control access to the hit variable.
    If you don't understand my response, don't ignore it, ask a question.

  14. #14
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    Default Re: Help with Battleship Game

    Thanks for the help so far Norm, really appreciate it, and am starting to get the hang of everything once again. I feel a little iffy with the getter and setter methods i just created mainly because Eclipse didn't like them first because i was making a static reference to a nonstatic method. Should my code look like the following:
    Java Code:
    public class Battleship {
    	private int[][] myfield = new int[10][10];
    	private int[][] compfield = new int[10][10];
    	private int[][] pos = new int[10][10];
    	Board board = new Board(myfield);
    	Board comboard = new Board(compfield);
    	static int hit = 0;
    	static int comphit = 0;
    	
    	public int gethits() {
    		return hit;
    	}
    	public static void sethits() {
    		hit ++;
    	}
    	public int getcomphits() {
    		return comphit;
    	}
    	public static void setcomphits(){
    		comphit ++;
    	}
    Or can they not be static? It somehow doesn't feel like Eclipse made the correct adjustments. Or should i make a game instance of Battleship like make a field in the run class
    Java Code:
    /** The game itself. */
    	private Battleship game;
    and then call everything from Battleship game.method(); , game.sethits(); etc..
    Last edited by Lucid15; 04-08-2012 at 08:35 PM.

  15. #15
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    Default Re: Help with Battleship Game

    Personally, I'd get rid of all the static usages in the program.

    For testing I'd have the computer play both sides. Make the display of the boards dependent on changes to hit and comphit. Save the last value and compare the new to the last, if no change. don't display the boards. Initialize the first values to -1 so the first time the boards will be displayed
    If you don't understand my response, don't ignore it, ask a question.

  16. #16
    Lucid15 is offline Member
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    Default Re: Help with Battleship Game

    Java Code:
    package battleship;
    
    import java.util.Random;
    import java.util.Scanner;
    import static ljing.Program.*;
    
    public final class run {
    	private Battleship game;
    
    	
    
    	public static void attack(int[][] a, int[][] b) {
    		int arow = 0;
    		int acol = 0;
    		int value = 0;
    		{
    			Scanner reader = new Scanner(System.in);
    			System.out.println("Attack: X and Y coordinate in one command");
    			arow = reader.nextInt();
    			acol = reader.nextInt();
    			if (arow <= 0 || acol <= 0 || arow > 10 || acol > 10) {
    				System.out.println("coordinates out of board. Use different value");
    				System.out.println();
    			}
    			System.out.println("Entering");
    			
    			while (arow <= 0 || acol <= 0 || arow > 10 || acol > 10){
    				
    
    			if (b[acol - 1][arow - 1] == 2 || b[acol - 1][arow - 1] == 3) {
    				System.out.println("You already used this coordinate! Use another one!");
    			}
    		
    			
    		
    
    			if (a[acol - 1][arow - 1] == 1) {
    				b[acol - 1][arow - 1] = 3;
    				game.setHits();
    				System.out.println("Hit!");
    
    			} else {
    				b[acol - 1][arow - 1] = 2;
    				System.out.println("Missed!");
    			}
    	
    		
    	}
    		}
    	}
    
    	public static int randomrow() {
    		Random r = new Random();
    		int row = r.nextInt(10);
    		return row;
    	}
    
    	public static int randomcol() {
    		Random r = new Random();
    		int col = r.nextInt(10);
    		return col;
    	}
    
    	public static void compattack(int[][] a, int[][] b) {
    		int row = 0;
    		int col = 0;
    		int value = 0;
    		int comphit = 0;
    		{
    			randomrow();
    			System.out.println(row);
    			randomcol();
    			System.out.println(col);
    
    			if (b[col - 1][row - 1] == 2 || b[col - 1][row - 1] == 3) {
    				randomrow();
    				randomcol();
    				
    			}
    		}
    
    		while (b[col - 1][row - 1] == 2 || b[col - 1][row - 1] == 3)
    			
    		{
    
    			if (a[col - 1][row - 1] == 1) {
    				b[col - 1][row - 1] = 3;
    				System.out.println("Hit!");
    				game.setCompHits();
    			} else {
    				b[col - 1][row - 1] = 2;
    				System.out.println("Missed!");
    			}
    		}
    
    	}
    
    }
    SO i initialize the game instance as shown here. But when i try to make a reference to it, it gives me the static reference error whenever game.method is shown.

  17. #17
    Norm's Avatar
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    Default Re: Help with Battleship Game

    it gives me the static reference error
    Please post the full text of the error message

    As I said before, I'd get rid of all the static usages in the program.
    If you don't understand my response, don't ignore it, ask a question.

  18. #18
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    Default Re: Help with Battleship Game

    when hovering over game.setCompHits() or the like, i get this..
    Cannot make a static reference to the non-static field game
    how would i get rid of all the static references? isn't that what i am trying to do now, by creating getters and setters?

  19. #19
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    Default Re: Help with Battleship Game

    how would i get rid of all the static references
    Do an edit on all the classes and Replace the String "'static" with ""

    The one exception is the main() method which must be static
    Last edited by Norm; 04-08-2012 at 09:57 PM.
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  20. #20
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    Default Re: Help with Battleship Game

    Did that, removed all of the static Strings, and now get the same static reference error on Battleship.java (previously BattleScreen, decided to rename it) at:
    Java Code:
    while (hit < 20 && comphit < 20) {
    			System.out.println("     Your Field");
    			System.out.println("");
    			board.displayField(myfield);
    			System.out.println("     Computer Field");
    			System.out.println("");
    			comboard.displayField(compfield);
    			run.attack(pos, compfield); <------ERROR HERE
    			run.compattack(pos, myfield);<------AND HERE
    		}
    Also, another problem i have is when i enter the compattack method, after inputting my or the human attack in run.java, i get the following error:
    Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1
    at battleship.run.compattack(run.java:81)
    at battleship.Battleship.run(Battleship.java:65)
    at battleship.Battleship.main(Battleship.java:33)
    Here is my run class as of now, I marked where the error occurs:
    Java Code:
    package battleship;
    
    import java.util.Random;
    import java.util.Scanner;
    import static ljing.Program.*;
    
    public final class run {
    	private Battleship game;
    
    	
    // a=pos b=myfield, or compfield
    	public void attack(int[][] a, int[][] b) {
    		int arow = 0;
    		int acol = 0;
    		int value = 0;
    		{
    			Scanner reader = new Scanner(System.in);
    			System.out.println("Attack: X and Y coordinate in one command");
    			arow = reader.nextInt();
    			acol = reader.nextInt();
    			if (arow <= 0 || acol <= 0 || arow > 10 || acol > 10) {
    				System.out.println("coordinates out of board. Use different value");
    				System.out.println();
    				//need to start loop attack method over again and not "lose a turn"
    			}
    			
    
    			if (b[acol - 1][arow - 1] == 2 || b[acol - 1][arow - 1] == 3) {
    				System.out.println("You already used this coordinate! Use another one!");
    			}
    		
    			
    		
    
    			if (b[acol - 1][arow - 1] == 1) {
    				b[acol - 1][arow - 1] = 3;
    //				game.setHits();
    				System.out.println("Hit!");
    
    			} else {
    				b[acol - 1][arow - 1] = 2;
    				System.out.println("Missed!");
    			}
    	
    		
    	}
    		}
    	
    
    	public int randomrow() {
    		Random r = new Random();
    		int randrow = r.nextInt(10);
    		return randrow;
    	}
    
    	public int randomcol() {
    		Random r = new Random();
    		int randcol = r.nextInt(10);
    		return randcol;
    	}
    
    	public void compattack(int[][] a, int[][] b) {
    		int row = 0;
    		int col = 0;
    		{
    			System.out.println("Entering random row comp section"); <----ERROR HAPPENS DIRECTLY AFTER THIS IS PRINTED TO THE CONSOLE---->
    			randomrow();
    			randomcol();
    
    			if (b[randomcol() - 1][randomrow() - 1] == 2 || b[randomcol() - 1][randomrow() - 1] == 3) {
    				System.out.println("You already used this coordinate! Use another one!");
    				
    			}
    
    			if (b[randomcol() - 1][randomrow() - 1] == 1) {
    				b[randomcol() - 1][randomrow() - 1] = 3;
    				System.out.println("Entering Compattack hit method");
    				System.out.println("Hit!");
    //				game.setCompHits();
    			} else {
    				b[col - 1][row - 1] = 2;
    				System.out.println("Comp Missed");
    				System.out.println("Missed!");
    			}
    		}
    
    	}
    
    }

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