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  1. #1
    Jamcob is offline Member
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    Dec 2011
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    Default Why will this not build properly?

    Hi there is a pacman example game here that will not build properly in eclipse, does anyone know how to fix this?

    I'm not a great with Java, I just need this to run can you help please?

    Java Code:
    import java.awt.*;
    import java.applet.Applet;
    
    public class PacMan extends Applet implements Runnable
    {
      Dimension	d;
      Font 		largefont = new Font("Helvetica", Font.BOLD, 24);
      Font		smallfont = new Font("Helvetica", Font.BOLD, 14);
    
      FontMetrics	fmsmall, fmlarge;  
      Graphics	goff;
      Image		ii;
      Thread	thethread;
      MediaTracker  thetracker = null;
      Color		dotcolor=new Color(192,192,0);
      int		bigdotcolor=192;
      int		dbigdotcolor=-2;
      Color		mazecolor;
    
      boolean	ingame=false;
      boolean	showtitle=true;
      boolean       scared=false;
      boolean       dying=false;
    
      final int	screendelay=120;
      final int     blocksize=24;
      final int     nrofblocks=15;
      final int     scrsize=nrofblocks*blocksize;
      final int	animdelay=8;
      final int     pacanimdelay=2;
      final int     ghostanimcount=2;
      final int     pacmananimcount=4;
      final int     maxghosts=12;
      final int	pacmanspeed=6;
    
      int		animcount=animdelay;
      int           pacanimcount=pacanimdelay;
      int		pacanimdir=1;
      int		count=screendelay;
      int		ghostanimpos=0;
      int		pacmananimpos=0;
      int		nrofghosts=6;
      int		pacsleft,score;
      int		deathcounter;
      int[]		dx,dy;
      int[]		ghostx, ghosty, ghostdx, ghostdy, ghostspeed;
    
      Image		ghost1,ghost2,ghostscared1,ghostscared2;
      Image		pacman1, pacman2up, pacman2left, pacman2right, pacman2down;
      Image		pacman3up, pacman3down, pacman3left, pacman3right;
      Image		pacman4up, pacman4down, pacman4left, pacman4right;
    
      int		pacmanx, pacmany, pacmandx, pacmandy;
      int		reqdx, reqdy, viewdx, viewdy;
      int		scaredcount, scaredtime;
      final	int	maxscaredtime=120;
      final int     minscaredtime=20;
    
      final short   level1data[] = { 
    	19,26,26,22, 9,12,19,26,22, 9,12,19,26,26,22,
    	37,11,14,17,26,26,20,15,17,26,26,20,11,14,37,
    	17,26,26,20,11, 6,17,26,20, 3,14,17,26,26,20,
    	21, 3, 6,25,22, 5,21, 7,21, 5,19,28, 3, 6,21,
    	21, 9, 8,14,21,13,21, 5,21,13,21,11, 8,12,21,
    	25,18,26,18,24,18,28, 5,25,18,24,18,26,18,28,
    	 6,21, 7,21, 7,21,11, 8,14,21, 7,21, 7,21,03,
    	 4,21, 5,21, 5,21,11,10,14,21, 5,21, 5,21, 1,
    	12,21,13,21,13,21,11,10,14,21,13,21,13,21, 9,
    	19,24,26,24,26,16,26,18,26,16,26,24,26,24,22,
    	21, 3, 2, 2, 6,21,15,21,15,21, 3, 2, 2,06,21,
    	21, 9, 8, 8, 4,17,26, 8,26,20, 1, 8, 8,12,21,
    	17,26,26,22,13,21,11, 2,14,21,13,19,26,26,20,
    	37,11,14,17,26,24,22,13,19,24,26,20,11,14,37,
    	25,26,26,28, 3, 6,25,26,28, 3, 6,25,26,26,28  };
    
      final int	validspeeds[] = { 1,2,3,4,6,8 };
      final int	maxspeed=6;
    
      int		currentspeed=3;
      short[]	screendata;
    
    
      public String getAppletInfo()
      {
        return("PacMan - by Brian Postma");
      }
    
      public void init()
      {
        short i;
        GetImages();
    
        screendata=new short[nrofblocks*nrofblocks];
    
        Graphics g;
        d = size();
        setBackground(Color.black);
        g=getGraphics();
        g.setFont(smallfont);
        fmsmall = g.getFontMetrics();
        g.setFont(largefont);
        fmlarge = g.getFontMetrics();
        ghostx=new int[maxghosts];
        ghostdx=new int[maxghosts];
        ghosty=new int[maxghosts];
        ghostdy=new int[maxghosts];
        ghostspeed=new int[maxghosts];
        dx=new int[4];
        dy=new int[4];
        GameInit();
      }
    
    
      public void GameInit()
      {
        pacsleft=3;
        score=0;
        scaredtime=maxscaredtime;
        LevelInit();
        nrofghosts=6;
        currentspeed=3;
        scaredtime=maxscaredtime;
      }
    
    
      public void LevelInit()
      {
        int  i;
        for (i=0; i<nrofblocks*nrofblocks; i++)
          screendata[i]=level1data[i];
    
        LevelContinue();
      }
    
     
      public void LevelContinue()
      {
        short i;
        int dx=1;
        int random;
    
        for (i=0; i<nrofghosts; i++)
        {
          ghosty[i]=7*blocksize;
          ghostx[i]=7*blocksize;
          ghostdy[i]=0;
          ghostdx[i]=dx;
          dx=-dx;
          random=(int)(Math.random()*(currentspeed+1));
          if (random>currentspeed)
            random=currentspeed;
          ghostspeed[i]=validspeeds[random];
        }
        screendata[7*nrofblocks+6]=10;
        screendata[7*nrofblocks+8]=10;
        pacmanx=7*blocksize;
        pacmany=11*blocksize;
        pacmandx=0;
        pacmandy=0;
        reqdx=0;
        reqdy=0;
        viewdx=-1;
        viewdy=0;
        dying=false;
        scared=false;
      }
    
    
      public void GetImages()
      {
        thetracker=new MediaTracker(this);
    
        ghost1=getImage(getDocumentBase(),"pacpix/Ghost1.gif");
        thetracker.addImage(ghost1,0);
        ghost2=getImage(getDocumentBase(),"pacpix/Ghost2.gif");
        thetracker.addImage(ghost2,0);
        ghostscared1=getImage(getDocumentBase(),"pacpix/GhostScared1.gif");
        thetracker.addImage(ghostscared1,0);
        ghostscared2=getImage(getDocumentBase(),"pacpix/GhostScared2.gif");
        thetracker.addImage(ghostscared2,0);
    
        pacman1=getImage(getDocumentBase(),"pacpix/PacMan1.gif");
        thetracker.addImage(pacman1,0);
        pacman2up=getImage(getDocumentBase(),"pacpix/PacMan2up.gif");
        thetracker.addImage(pacman2up,0);
        pacman3up=getImage(getDocumentBase(),"pacpix/PacMan3up.gif");
        thetracker.addImage(pacman3up,0);
        pacman4up=getImage(getDocumentBase(),"pacpix/PacMan4up.gif");
        thetracker.addImage(pacman4up,0);
    
        pacman2down=getImage(getDocumentBase(),"pacpix/PacMan2down.gif");
        thetracker.addImage(pacman2down,0);
        pacman3down=getImage(getDocumentBase(),"pacpix/PacMan3down.gif");
        thetracker.addImage(pacman3down,0);
        pacman4down=getImage(getDocumentBase(),"pacpix/PacMan4down.gif");
        thetracker.addImage(pacman4down,0);
    
        pacman2left=getImage(getDocumentBase(),"pacpix/PacMan2left.gif");
        thetracker.addImage(pacman2left,0);
        pacman3left=getImage(getDocumentBase(),"pacpix/PacMan3left.gif");
        thetracker.addImage(pacman3left,0);
        pacman4left=getImage(getDocumentBase(),"pacpix/PacMan4left.gif");
        thetracker.addImage(pacman4left,0);
    
        pacman2right=getImage(getDocumentBase(),"pacpix/PacMan2right.gif");
        thetracker.addImage(pacman2right,0);
        pacman3right=getImage(getDocumentBase(),"pacpix/PacMan3right.gif");
        thetracker.addImage(pacman3right,0);
        pacman4right=getImage(getDocumentBase(),"pacpix/PacMan4right.gif");
        thetracker.addImage(pacman4right,0);
    
        try
        {
          thetracker.waitForAll();
        }
        catch (InterruptedException e)
        {
          return;
        }
      }
    
    
      public boolean keyDown(Event e, int key)
      {
        if (ingame)
        {
          if (key == Event.LEFT)
          {
            reqdx=-1;
            reqdy=0;
          }
          else if (key == Event.RIGHT)
          {
            reqdx=1;
            reqdy=0;
          }
          else if (key == Event.UP)
          {
            reqdx=0;
            reqdy=-1;
          }
          else if (key == Event.DOWN)
          {
            reqdx=0;
            reqdy=1;
          }
          else if (key == Event.ESCAPE)
          {
            ingame=false;
          }
        }
        else
        {
          if (key == 's' || key == 'S')
          {
            ingame=true;
            GameInit();
          }
        }
        return true;
      }
    
    
      public boolean keyUp(Event e, int key)
      {
        if (key == Event.LEFT || key == Event.RIGHT || key == Event.UP ||  key == Event.DOWN)
        {
          reqdx=0;
          reqdy=0;
        }
        return true;
      }
    
    
      public void paint(Graphics g)
      {
        String s;
        Graphics gg;
    
        if (goff==null && d.width>0 && d.height>0)
        {
          ii = createImage(d.width, d.height);
          goff = ii.getGraphics();
        }
        if (goff==null || ii==null)
          return;
    
        goff.setColor(Color.black);
        goff.fillRect(0, 0, d.width, d.height);
    
        DrawMaze();
        DrawScore();
        DoAnim();
        if (ingame)
          PlayGame();
        else
          PlayDemo();
    
        g.drawImage(ii, 0, 0, this);
      }
    
    
      public void DoAnim()
      {
        animcount--;
        if (animcount<=0)
        {
          animcount=animdelay;
          ghostanimpos++;
          if (ghostanimpos>=ghostanimcount)
            ghostanimpos=0;
        }
        pacanimcount--;
        if (pacanimcount<=0)
        {
          pacanimcount=pacanimdelay;
          pacmananimpos=pacmananimpos+pacanimdir;
          if (pacmananimpos==(pacmananimcount-1) ||  pacmananimpos==0)
            pacanimdir=-pacanimdir;
        }
      }
    
    
      public void PlayGame()
      {
        if (dying)
        {
          Death();
        }
        else
        {
          CheckScared();
          MovePacMan();
          DrawPacMan();
          MoveGhosts();
          CheckMaze();
        }  
      }
    
    
      public void PlayDemo()
      {
        CheckScared();
        MoveGhosts();
        ShowIntroScreen();
      }
    
    
      public void Death()
      {
        int k;
    
        deathcounter--;
        k=(deathcounter&15)/4;
        switch(k)
        {
          case 0:
            goff.drawImage(pacman4up,pacmanx+1,pacmany+1,this);
            break;
          case 1:
            goff.drawImage(pacman4right,pacmanx+1,pacmany+1,this);
            break;
          case 2:
            goff.drawImage(pacman4down,pacmanx+1,pacmany+1,this);
            break;
          default:
            goff.drawImage(pacman4left,pacmanx+1,pacmany+1,this);
        }
        if (deathcounter==0)
        {
          pacsleft--;
          if (pacsleft==0)
            ingame=false;
          LevelContinue();
        }
      }
    
    
      public void MoveGhosts()
      {
        short i;
        int pos;
        int count;
    
        for (i=0; i<nrofghosts; i++)
        {
          if (ghostx[i]%blocksize==0 && ghosty[i]%blocksize==0)
          {
            pos=ghostx[i]/blocksize+nrofblocks*(int)(ghosty[i]/blocksize);
    
            count=0;
            if ((screendata[pos]&1)==0 && ghostdx[i]!=1)
            {
              dx[count]=-1;
              dy[count]=0;
              count++;
            }
            if ((screendata[pos]&2)==0 && ghostdy[i]!=1)
            {
              dx[count]=0;
              dy[count]=-1;
              count++;
            }
            if ((screendata[pos]&4)==0 && ghostdx[i]!=-1)
            {
              dx[count]=1;
              dy[count]=0;
              count++;
            }
            if ((screendata[pos]&8)==0 && ghostdy[i]!=-1)
            {
              dx[count]=0;
              dy[count]=1;
              count++;
            }
            if (count==0)
            {
              if ((screendata[pos]&15)==15)
              {
                ghostdx[i]=0;
                ghostdy[i]=0;
              }
              else
              {
                ghostdx[i]=-ghostdx[i];
                ghostdy[i]=-ghostdy[i];
              }
            }
            else
            {
              count=(int)(Math.random()*count);
              if (count>3) count=3;
              ghostdx[i]=dx[count];
              ghostdy[i]=dy[count];
            }
          }
          ghostx[i]=ghostx[i]+(ghostdx[i]*ghostspeed[i]);
          ghosty[i]=ghosty[i]+(ghostdy[i]*ghostspeed[i]);
          DrawGhost(ghostx[i]+1,ghosty[i]+1);
    
          if (pacmanx>(ghostx[i]-12) && pacmanx<(ghostx[i]+12) &&
              pacmany>(ghosty[i]-12) && pacmany<(ghosty[i]+12) && ingame)
          {
            if (scared)
            {
              score+=10;
              ghostx[i]=7*blocksize;
              ghosty[i]=7*blocksize;
            }
            else
            {
              dying=true;
              deathcounter=64;
            }
          }
        }
      }
    
    
      public void DrawGhost(int x, int y)
      {
        if (ghostanimpos==0 && !scared)
        {
          goff.drawImage(ghost1,x,y,this);
        }
        else if (ghostanimpos==1 && !scared)
        {
          goff.drawImage(ghost2,x,y,this);
        }
        else if (ghostanimpos==0 && scared)
        {
          goff.drawImage(ghostscared1,x,y,this);
        }
        else if (ghostanimpos==1 && scared)
        {
          goff.drawImage(ghostscared2,x,y,this);
        }
      }
    
    
      public void MovePacMan()
      {
        int     pos;
        short   ch;
    
        if (reqdx==-pacmandx && reqdy==-pacmandy)
        {
          pacmandx=reqdx;
          pacmandy=reqdy;
          viewdx=pacmandx;
          viewdy=pacmandy;
        }
        if (pacmanx%blocksize==0 && pacmany%blocksize==0)
        {
          pos=pacmanx/blocksize+nrofblocks*(int)(pacmany/blocksize);
          ch=screendata[pos];
          if ((ch&16)!=0)
          {
            screendata[pos]=(short)(ch&15);
            score++;
          }
          if ((ch&32)!=0)
          {
            scared=true;
            scaredcount=scaredtime;
            screendata[pos]=(short)(ch&15);
            score+=5;
          }
    
          if (reqdx!=0 || reqdy!=0)
          {
            if (!( (reqdx==-1 && reqdy==0 && (ch&1)!=0) ||
               (reqdx==1 && reqdy==0 && (ch&4)!=0) ||
               (reqdx==0 && reqdy==-1 && (ch&2)!=0) ||
               (reqdx==0 && reqdy==1 && (ch&8)!=0)))
            {
              pacmandx=reqdx;
              pacmandy=reqdy;
              viewdx=pacmandx;
              viewdy=pacmandy;
            }
          }
     
          // Check for standstill
          if ( (pacmandx==-1 && pacmandy==0 && (ch&1)!=0) ||
               (pacmandx==1 && pacmandy==0 && (ch&4)!=0) ||
               (pacmandx==0 && pacmandy==-1 && (ch&2)!=0) ||
               (pacmandx==0 && pacmandy==1 && (ch&8)!=0))
          {
            pacmandx=0;
            pacmandy=0;
          }
        }
        pacmanx=pacmanx+pacmanspeed*pacmandx;
        pacmany=pacmany+pacmanspeed*pacmandy;
      }
    
    
      public void DrawPacMan()
      {
        if (viewdx==-1)
          DrawPacManLeft();
        else if (viewdx==1)
          DrawPacManRight();
        else if (viewdy==-1)
          DrawPacManUp();
        else
          DrawPacManDown();
      }
    
      public void DrawPacManUp()
      {
        switch(pacmananimpos)
        {
          case 1:
            goff.drawImage(pacman2up,pacmanx+1,pacmany+1,this);
            break;
          case 2:
            goff.drawImage(pacman3up,pacmanx+1,pacmany+1,this);
            break;
          case 3:
            goff.drawImage(pacman4up,pacmanx+1,pacmany+1,this);
            break;
          default:
            goff.drawImage(pacman1,pacmanx+1,pacmany+1,this);
            break;
        }
      }
    
    
      public void DrawPacManDown()
      {
        switch(pacmananimpos)
        {
          case 1:
            goff.drawImage(pacman2down,pacmanx+1,pacmany+1,this);
            break;
          case 2:
            goff.drawImage(pacman3down,pacmanx+1,pacmany+1,this);
            break;
          case 3:
            goff.drawImage(pacman4down,pacmanx+1,pacmany+1,this);
            break;
          default:
            goff.drawImage(pacman1,pacmanx+1,pacmany+1,this);
            break;
        }
      }
    
    
      public void DrawPacManLeft()
      {
        switch(pacmananimpos)
        {
          case 1:
            goff.drawImage(pacman2left,pacmanx+1,pacmany+1,this);
            break;
          case 2:
            goff.drawImage(pacman3left,pacmanx+1,pacmany+1,this);
            break;
          case 3:
            goff.drawImage(pacman4left,pacmanx+1,pacmany+1,this);
            break;
          default:
            goff.drawImage(pacman1,pacmanx+1,pacmany+1,this);
            break;
        }
      }
    
    
      public void DrawPacManRight()
      {
        switch(pacmananimpos)
        {
          case 1:
            goff.drawImage(pacman2right,pacmanx+1,pacmany+1,this);
            break;
          case 2:
            goff.drawImage(pacman3right,pacmanx+1,pacmany+1,this);
            break;
          case 3:
            goff.drawImage(pacman4right,pacmanx+1,pacmany+1,this);
            break;
          default:
            goff.drawImage(pacman1,pacmanx+1,pacmany+1,this);
            break;
        }
      }
    
    
      public void DrawMaze()
      {
        short i=0;
        int x,y;
    
        bigdotcolor=bigdotcolor+dbigdotcolor;
        if (bigdotcolor<=64 || bigdotcolor>=192)
          dbigdotcolor=-dbigdotcolor;
    
        for (y=0; y<scrsize; y+=blocksize)
        {
          for (x=0; x<scrsize; x+=blocksize)
          {
    	goff.setColor(mazecolor);
            if ((screendata[i]&1)!=0)
    	{
               goff.drawLine(x,y,x,y+blocksize-1);
    	}
    	if ((screendata[i]&2)!=0)
    	{
              goff.drawLine(x,y,x+blocksize-1,y);
    	}
    	if ((screendata[i]&4)!=0)
    	{
              goff.drawLine(x+blocksize-1,y,x+blocksize-1,y+blocksize-1);
    	}
    	if ((screendata[i]&8)!=0)
    	{
              goff.drawLine(x,y+blocksize-1,x+blocksize-1,y+blocksize-1);
    	}
    	if ((screendata[i]&16)!=0)
    	{
              goff.setColor(dotcolor);
              goff.fillRect(x+11,y+11,2,2);
    	}
    	if ((screendata[i]&32)!=0)
    	{
              goff.setColor(new Color(224,224-bigdotcolor,bigdotcolor));
              goff.fillRect(x+8,y+8,8,8);
    	}
    	i++;
          }
        }
      }
    
      public void ShowIntroScreen()
      {
        String s;
    
        goff.setFont(largefont);
    
        goff.setColor(new Color(0,32,48));
        goff.fillRect(16, scrsize/2 - 40, scrsize-32,80);
        goff.setColor(Color.white);
        goff.drawRect(16, scrsize/2 - 40, scrsize-32,80);
    
        if (showtitle)
        {
          s="PacMan";
          scared=false;
    
          goff.setColor(Color.white);
          goff.drawString(s,(scrsize-fmlarge.stringWidth(s)) / 2 +2, scrsize/2 - 20 +2);
          goff.setColor(new Color(96,128,255));
          goff.drawString(s,(scrsize-fmlarge.stringWidth(s)) / 2, scrsize/2 - 20);
    
          s="Pacman";
          goff.setFont(smallfont);
          goff.setColor(new Color(255,160,64));
          goff.drawString(s,(scrsize-fmsmall.stringWidth(s))/2,scrsize/2 + 10);
    
          s="";
          goff.setColor(new Color(255,160,64));
          goff.drawString(s,(scrsize-fmsmall.stringWidth(s))/2,scrsize/2 + 30);
        }
        else
        {
          goff.setFont(smallfont);
          goff.setColor(new Color(96,128,255));
          s="'S' to start game";
          goff.drawString(s,(scrsize-fmsmall.stringWidth(s))/2,scrsize/2 - 10);
          goff.setColor(new Color(255,160,64));
          s="Use cursor keys to move";
          goff.drawString(s,(scrsize-fmsmall.stringWidth(s))/2,scrsize/2 + 20);
          scared=true;
        }
        count--;
        if (count<=0)
        { count=screendelay; showtitle=!showtitle; }
      }
    
    
      public void DrawScore()
      {
        int i;
        String s;
    
        goff.setFont(smallfont);
        goff.setColor(new Color(96,128,255));
        s="Score: "+score;
        goff.drawString(s,scrsize/2+96,scrsize+16);
        for (i=0; i<pacsleft; i++)
        {
          goff.drawImage(pacman3left,i*28+8,scrsize+1,this);
        }
      }
    
    
      public void CheckScared()
      {
        scaredcount--;
        if (scaredcount<=0)
          scared=false;
    
        if (scared && scaredcount>=30)
          mazecolor=new Color(192,32,255);
        else
          mazecolor=new Color(32,192,255);
    
        if (scared)
        {
          screendata[7*nrofblocks+6]=11;
          screendata[7*nrofblocks+8]=14;
        }
        else
        {
          screendata[7*nrofblocks+6]=10;
          screendata[7*nrofblocks+8]=10;
        }
      }
    
    
      public void CheckMaze()
      {
        short i=0;
        boolean finished=true;
    
        while (i<nrofblocks*nrofblocks && finished)
        {
          if ((screendata[i]&48)!=0)
            finished=false;
          i++;
        }
        if (finished)
        {
          score+=50;
          DrawScore();
          try
          { 
            Thread.sleep(3000);
          }
          catch (InterruptedException e)
          {
          }
          if (nrofghosts < maxghosts)
            nrofghosts++; 
          if (currentspeed<maxspeed)
            currentspeed++;
          scaredtime=scaredtime-20;
          if (scaredtime<minscaredtime)
            scaredtime=minscaredtime;
          LevelInit();
        }
      }
    
    
      public void run()
      {
        long  starttime;
        Graphics g;
    
        Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
        g=getGraphics();
    
        while(true)
        {
          starttime=System.currentTimeMillis();
          try
          {
            paint(g);
            starttime += 40;
            Thread.sleep(Math.max(0, starttime-System.currentTimeMillis()));
          }
          catch (InterruptedException e)
          {
            break;
          }
        }
      }
    
      public void start()
      {
        if (thethread == null) {
          thethread = new Thread(this);
          thethread.start();
        }
      }
    
      public void stop()
      {
        if (thethread != null) {
          thethread.stop();
          thethread = null;
        }
      }
    }

  2. #2
    Norm's Avatar
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    Default Re: Why will this not build properly?

    will not build properly
    What errors are you getting? Please copy them and paste them here.

  3. #3
    Jamcob is offline Member
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    Default Re: Why will this not build properly?

    It starts running but the window is far too small for the game. it opens and runs the game perfectly (from what I can tell) but only gives me a section of the game in a tiny window. Do you know why this might happen?

  4. #4
    Norm's Avatar
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    Default Re: Why will this not build properly?

    How do you execute the program?
    do you have the images the program uses?
    Last edited by Norm; 12-30-2011 at 02:28 AM.

  5. #5
    Jamcob is offline Member
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    Default Re: Why will this not build properly?

    Yes, this is all the stuff with the code that make it work, sorry. This probably would have been useful earlier

    Download Pacman Java.zip from Sendspace.com - send big files the easy way

  6. #6
    Jamcob is offline Member
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    Default Re: Why will this not build properly?

    Yes, here are all the files used for the script to run, sorry, this may have been more useful to you earlier

    Download Pacman Java.zip from Sendspace.com - send big files the easy way

  7. #7
    Jamcob is offline Member
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    Default Re: Why will this not build properly?

    I replied to this a couple of days ago but for some reason it didn't post, yes it does use images and it has a .class file with it as well.

  8. #8
    Norm's Avatar
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    Default Re: Why will this not build properly?

    The download link tries to download a .exe file, not a zip file. I don't download .exe files.

  9. #9
    Fubarable's Avatar
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    Default Re: Why will this not build properly?

    Quote Originally Posted by Jamcob View Post
    I replied to this a couple of days ago but for some reason it didn't post, yes it does use images and it has a .class file with it as well.
    One of your posts was flagged "moderated" and wasn't visible, since you are new here and had a link in the post. I've just now "approved" this post so it should be visible. Sorry for the delay.

  10. #10
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    Default Re: Why will this not build properly?

    Moved from 'Forum Guides'

    db
    If you're forever cleaning cobwebs, it's time to get rid of the spiders.

  11. #11
    Jamcob is offline Member
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    Default Re: Why will this not build properly?

    Quote Originally Posted by Norm View Post
    The download link tries to download a .exe file, not a zip file. I don't download .exe files.
    Odd, I don't know what to say about that. Still won't load properly... :/

  12. #12
    Norm's Avatar
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    Default Re: Why will this not build properly?

    How are you executing the program?

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