ok so ive been trying to create a simple meteor game, so far ive got a background and wanted to upload a sprite in the centre on the screen.

Java Code:
package meteorz;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;

/**
 * @author Bimz
 */
public class Meteorz extends JFrame {
    
        private JLabel lblBackground;
        private ImageIcon Background;
        
        Meteorz() {
            Background = new ImageIcon(getClass().getResource("http://www.java-forums.org/images/background.png"));
    
            lblBackground = new JLabel(Background);
            add(lblBackground);
        }   
            
    public static void main(String[] args){
        
        Meteorz Board = new Meteorz();
        Board.setVisible(true);
        Board.setTitle("Meteorz - Bimz");
        Board.setLocation(100, 60);
        Board.setSize(800, 600);
        Board.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        Board.setResizable(false);
        
    } 
}

Java Code:
package meteorz;

/**
 * @author Bimz
 */
public class Player {
    
    //tringle is 32x32 resolution
    public Player(final int xPos, final int yPos, final int width, final int height, final String img) {
        this.xPos = xPos;
        this.yPos = yPos;
        this.width = width;
        this.height = height;
        this.img = img;
    }
    
    public int setXPos() {
        
    }
    public int getXPos() {
        
    }
    
    public int setYPos() {
        
    }
    public int getYPos() {
        
    }
    
    public int setWidth() {
        
    }
    public int getWidth() {
        
    }
    
    public int setHeight() {
        
    }
    public int getHeight() {
        
    }
    
    public int setImg() {
        
    }
    public int getImg() {
        
    }
}
when i run the program the background pops up. However i got lost and dont have the slightest clue on what to do next and im assuming that i need getters and setters for all of the arguments in the 'Player' class. xPos being the x position on the screen, yPos is same. Width is width of my sprite(32 pixels), height(32 pixels) and img being the image of the sprite.

help would be apreciated
Bimz