Results 1 to 8 of 8
- 08-25-2011, 08:22 PM #1
Member
- Join Date
- Aug 2011
- Posts
- 5
- Rep Power
- 0
Suggestions for graphical libraries?
I'm developing a touch screen based system for controlling music loops. Due to my previous experience with the language, its cross-platform compatibility, and the fact that the software dealing with the music allows you to write extensions in java, it will be my language of choice for this project.
This project is very graphical in nature, but I think it will mostly (possibly even entirely) be 2D. So I'm looking for a java library that can do good looking 2D graphics. I've made a game in java before, but it was entirely drawing sprites and backgrounds onto the screen. This project would need to deal with some rendering, as I'll be generating some graphics based on sounds as they're played. So I need something that can actually do real time rendering, not just combining existing images. Any suggestions as to what I should take a look at? I've been doing a lot of googling, but most of the examples show working 2D graphics that look like they were rendered in 1998. Thanks!
-cullam
- 08-25-2011, 08:37 PM #2
Might want to look into Processing, but I've been evangelizing that as of late. It's built on top of Java.
How to Ask Questions the Smart Way
Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!
- 08-25-2011, 09:33 PM #3
Member
- Join Date
- Aug 2011
- Posts
- 5
- Rep Power
- 0
hmmm... it certainly looks like it has potential! But some of the getting started instructions seem to indicate that it's designed for quick ideas and sketches, rather than finished products. While I don't think what I'm doing will be incredibly fancy, I'm hoping to have the graphics looking pretty slick. And all the examples seem to have fully aliased lines. Do you know if there is a fix to this? I've only just started looking through things for the last hour, so I could have easily missed quite a lot.
-cullam
- 08-25-2011, 09:37 PM #4
Take a look at JavaFX 2.0. It's still in beta and the AP is still in a state of flux, but it has some pretty visual effects.
JavaFX 2.0 Beta | JavaFX 2.0 Tutorials and Documentation
db
- 08-26-2011, 03:48 PM #5
Yeah, it's designed for to let you quickly have something up and running, but it's also designed to let you do complicated visuals without worrying about what's going on behind the scenes to make them happen. As for the line thing, I don't really know, as I myself have just started playing with it.
How to Ask Questions the Smart Way
Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!
- 08-26-2011, 03:53 PM #6
Member
- Join Date
- Aug 2011
- Posts
- 5
- Rep Power
- 0
If I can figure out anti-aliasing, then I'll probably use it. But without it, it makes the graphics look rather crude.
- 08-26-2011, 04:34 PM #7
How to Ask Questions the Smart Way
Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!
- 08-26-2011, 04:49 PM #8
Member
- Join Date
- Aug 2011
- Posts
- 5
- Rep Power
- 0
Similar Threads
-
Using threads in a graphical program
By jameskelly in forum New To JavaReplies: 6Last Post: 11-28-2010, 03:52 PM -
Graphical Java Developer
By ALATECjobs in forum Jobs OfferedReplies: 2Last Post: 09-28-2009, 11:24 PM -
Graphical query
By Alex j in forum IntroductionsReplies: 0Last Post: 04-07-2009, 06:48 AM -
Graphical view of an array
By ventrue in forum New To JavaReplies: 2Last Post: 02-13-2009, 07:31 PM -
Graphical Ftp client
By Java Tip in forum java.netReplies: 0Last Post: 04-07-2008, 08:10 PM


LinkBack URL
About LinkBacks
Reply With Quote

Bookmarks