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  1. #1
    cullam is offline Member
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    Default Suggestions for graphical libraries?

    I'm developing a touch screen based system for controlling music loops. Due to my previous experience with the language, its cross-platform compatibility, and the fact that the software dealing with the music allows you to write extensions in java, it will be my language of choice for this project.

    This project is very graphical in nature, but I think it will mostly (possibly even entirely) be 2D. So I'm looking for a java library that can do good looking 2D graphics. I've made a game in java before, but it was entirely drawing sprites and backgrounds onto the screen. This project would need to deal with some rendering, as I'll be generating some graphics based on sounds as they're played. So I need something that can actually do real time rendering, not just combining existing images. Any suggestions as to what I should take a look at? I've been doing a lot of googling, but most of the examples show working 2D graphics that look like they were rendered in 1998. Thanks!
    -cullam

  2. #2
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    KevinWorkman is offline Crazy Cat Lady
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    Might want to look into Processing, but I've been evangelizing that as of late. It's built on top of Java.
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  3. #3
    cullam is offline Member
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    hmmm... it certainly looks like it has potential! But some of the getting started instructions seem to indicate that it's designed for quick ideas and sketches, rather than finished products. While I don't think what I'm doing will be incredibly fancy, I'm hoping to have the graphics looking pretty slick. And all the examples seem to have fully aliased lines. Do you know if there is a fix to this? I've only just started looking through things for the last hour, so I could have easily missed quite a lot.
    -cullam

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    DarrylBurke is offline Member
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    Take a look at JavaFX 2.0. It's still in beta and the AP is still in a state of flux, but it has some pretty visual effects.
    JavaFX 2.0 Beta | JavaFX 2.0 Tutorials and Documentation

    db

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    KevinWorkman's Avatar
    KevinWorkman is offline Crazy Cat Lady
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    Quote Originally Posted by cullam View Post
    hmmm... it certainly looks like it has potential! But some of the getting started instructions seem to indicate that it's designed for quick ideas and sketches, rather than finished products. While I don't think what I'm doing will be incredibly fancy, I'm hoping to have the graphics looking pretty slick. And all the examples seem to have fully aliased lines. Do you know if there is a fix to this? I've only just started looking through things for the last hour, so I could have easily missed quite a lot.
    -cullam
    Yeah, it's designed for to let you quickly have something up and running, but it's also designed to let you do complicated visuals without worrying about what's going on behind the scenes to make them happen. As for the line thing, I don't really know, as I myself have just started playing with it.
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    cullam is offline Member
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    If I can figure out anti-aliasing, then I'll probably use it. But without it, it makes the graphics look rather crude.

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    KevinWorkman's Avatar
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    Quote Originally Posted by cullam View Post
    If I can figure out anti-aliasing, then I'll probably use it. But without it, it makes the graphics look rather crude.
    There's almost definitely a way to do it, as all of the Processing examples I've seen were far from crude. But I don't actually know what you're talking about, so I'd suggest trying out a Processing forum (if that is indeed the way you choose to go).
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  8. #8
    cullam is offline Member
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    Could you show me links to any of those examples? The stuff I saw was fairly crude, but I've been looking into too many things at once, and could have missed some really obvious things. Thanks!

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