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Thread: Blending light

  1. #1
    sgthale is offline Member
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    Cool Blending light

    So as you all know, Minecraft has ambient occlusion with its lightning. Id like to implement such a kind of light system into my 2D tile game. Its hard for me to ask specifically what I want because i have no idea how the ambient occlusion works. So in simplest terms: How do you go ahead and blend squares of light?
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    Junky is offline Grand Poobah
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    Quote Originally Posted by sgthale View Post
    So as you all know, Minecraft has ambient occlusion with its lightning.
    Don't make wild assumptions.

  3. #3
    sgthale is offline Member
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    Quote Originally Posted by Junky View Post
    Don't make wild assumptions.

    that wasnt exactly helpful

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    It wasn't meant to be. Since I have never played Minecraft and never intend to play it I have no idea what lighting effects it uses. Thus your statement "So as you all know" is incorrect.

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    pbrockway2 is offline Moderator
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    I think Junky's comment was *very* useful. I also don't know what a Minecraft is nor have I experienced its lightning.


    Perhaps wikipedia says something useful about "ambient occlusion".
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    Same here; I know nothing about "ambient occlusion", except that it sounds like something I'd see an orthodontist for an expensive correction.
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    JeffGrigg is offline Member
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    With a 2D tile game, you really only need to "paint" the tiles creatively. You don't need tricky 3D models. If you aren't an artist, maybe you can find one. Or maybe learn to be one.

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