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Thread: Java Pacman question
- 12-11-2007, 11:28 PM #1
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Java Pacman question
I am using Eclipse to make a pacman game and I am having a trouble.
I am trying to make ghosts and I don't know how to make that..
I learned RandomGenerator gen = new RandomGenerator(); and Im sure I can
make ghosts move randomly by using that but I don't know how to do that..
can some one help me?
Java Code:import acm.program.*; import acm.util.*; import java.applet.*; import java.awt.*; import java.awt.event.*; import acm.graphics.*; import java.util.*; public class Main extends GraphicsProgram { private ArrayList<GRect> squarelist = new ArrayList<GRect>(); private ArrayList<GOval> dots = new ArrayList<GOval>(); private RandomGenerator gen = new RandomGenerator(); private Background Background; private GRect Center; private GRect LeftCenter; private GRect LeftCenter2; private GRect LeftCenter3; private GRect RightCenter; private GRect RightCenter2; private GRect RightCenter3; private GRect Boarder; private GRect Boarder2; private GRect LeftBoarder; private GRect LeftBoarder2; private GRect RightBoarder; private GRect RightBoarder2; private GRect North; private GRect North2; private GRect North3; private GRect South; private GRect South2; private GRect South3; private GRect South4; private GRect Northwest; private GRect Northwest2; private GRect Northwest3; private GRect Northeast; private GRect Northeast2; private GRect Northeast3; private GRect Southwest; private GRect Southwest2; private GRect Southwest3; private GRect Southwest4; private GRect Southwest5; private GRect Southwest6; private GRect Southeast; private GRect Southeast2; private GRect Southeast3; private GRect Southeast4; private GRect Southeast5; private GRect Southeast6; private Pacman pacman; private SwingTimer t; private boolean smoothright; private boolean smoothleft; private boolean smoothup; private boolean smoothdown; private boolean right; private boolean left; private boolean up; private boolean down; public void run() { resize(800, 650); Background = new Background(); Background.setLocation(0, 0); add(Background); Center = new GRect(210, 300, 110, 50); Center.setColor(Color.BLUE); Center.setFilled(false); add(Center); squarelist.add(Center); LeftCenter = new GRect(150, 160, 10, 150); LeftCenter.setColor(Color.BLUE); LeftCenter.setFilled(false); add(LeftCenter); squarelist.add(LeftCenter); LeftCenter2 = new GRect(160, 220, 40, 10); LeftCenter2.setColor(Color.BLUE); LeftCenter2.setFilled(false); add(LeftCenter2); squarelist.add(LeftCenter2); LeftCenter3 = new GRect(150, 380, 10, 70); LeftCenter3.setColor(Color.BLUE); LeftCenter3.setFilled(false); add(LeftCenter3); squarelist.add(LeftCenter3); RightCenter = new GRect(370, 160, 10, 150); RightCenter.setColor(Color.BLUE); RightCenter.setFilled(false); add(RightCenter); squarelist.add(RightCenter); RightCenter2 = new GRect(330, 220, 40, 10); RightCenter2.setColor(Color.BLUE); RightCenter2.setFilled(false); add(RightCenter2); squarelist.add(RightCenter2); RightCenter3 = new GRect(370, 380, 10, 70); RightCenter3.setColor(Color.BLUE); RightCenter3.setFilled(false); add(RightCenter3); squarelist.add(RightCenter3); Boarder = new GRect(20, 30, 500, 550); Boarder.setColor(Color.BLUE); Boarder.setFilled(false); add(Boarder); Boarder2 = new GRect(30, 40, 480, 530); Boarder2.setColor(Color.BLUE); Boarder2.setFilled(false); add(Boarder2); LeftBoarder = new GRect(30, 240, 80, 70); LeftBoarder.setColor(Color.BLUE); add(LeftBoarder); squarelist.add(LeftBoarder); LeftBoarder2 = new GRect(30, 340, 80, 70); LeftBoarder2.setColor(Color.BLUE); LeftBoarder2.setFilled(false); add(LeftBoarder2); squarelist.add(LeftBoarder2); RightBoarder = new GRect(430, 240, 80, 70); RightBoarder.setColor(Color.BLUE); RightBoarder.setFilled(false); add(RightBoarder); squarelist.add(RightBoarder); RightBoarder2 = new GRect (430, 340, 80, 70); RightBoarder2.setColor(Color.BLUE); RightBoarder2.setFilled(false); add(RightBoarder2); squarelist.add(RightBoarder2); North = new GRect(260, 40, 10, 80); North.setColor(Color.BLUE); North.setFilled(false); add(North); squarelist.add(North); North2 = new GRect(210, 160, 110, 10); North2.setColor(Color.BLUE); North2.setFilled(false); add(North2); squarelist.add(North2); North3 = new GRect(260, 170, 10, 60); North3.setColor(Color.BLUE); North3.setFilled(false); add(North3); squarelist.add(North3); South = new GRect(260, 510, 10, 35); South.setColor(Color.BLUE); South.setFilled(false); add(South); squarelist.add(South); South2 = new GRect(180, 500, 165, 10); South2.setColor(Color.BLUE); South2.setFilled(false); add(South2); squarelist.add(South2); South3 = new GRect(180, 440, 170, 10); South3.setColor(Color.BLUE); South3.setFilled(false); add(South3); squarelist.add(South3); South4 = new GRect(260, 450, 10, 30); South4.setColor(Color.BLUE); South4.setFilled(false); add(South4); squarelist.add(South4); Northwest = new GRect(60, 80, 50, 40); Northwest.setColor(Color.BLUE); Northwest.setFilled(false); add(Northwest); squarelist.add(Northwest); Northwest2 = new GRect(150, 80, 70, 40); Northwest2.setColor(Color.BLUE); Northwest2.setFilled(false); add(Northwest2); squarelist.add(Northwest2); Northwest3 = new GRect(60, 160, 50, 10); Northwest3.setColor(Color.BLUE); Northwest3.setFilled(false); add(Northwest3); squarelist.add(Northwest3); Northeast = new GRect(420, 80, 50, 40); Northeast.setColor(Color.BLUE); Northeast.setFilled(false); add(Northeast); squarelist.add(Northeast); Northeast2 = new GRect(310, 80, 70, 40); Northeast2.setColor(Color.BLUE); Northeast2.setFilled(false); add(Northeast2); squarelist.add(Northeast2); Northeast3 = new GRect(420, 160, 50, 10); Northeast3.setColor(Color.BLUE); Northeast3.setFilled(false); add(Northeast3); squarelist.add(Northeast3); Southwest = new GRect(50, 535, 180, 10); Southwest.setColor(Color.BLUE); Southwest.setFilled(false); add(Southwest); squarelist.add(Southwest); Southwest2 = new GRect(150, 500, 10, 35); Southwest2.setColor(Color.BLUE); Southwest2.setFilled(false); add(Southwest2); squarelist.add(Southwest2); Southwest3 = new GRect(50, 470, 80, 10); Southwest3.setColor(Color.BLUE); Southwest3.setFilled(false); add(Southwest3); squarelist.add(Southwest3); Southwest4 = new GRect(120, 480, 10, 30); Southwest4.setColor(Color.BLUE); Southwest4.setFilled(false); add(Southwest4); squarelist.add(Southwest4); Southwest5 = new GRect(150, 470, 90, 10); Southwest5.setColor(Color.BLUE); Southwest5.setFilled(false); add(Southwest5); squarelist.add(Southwest5); Southwest6 = new GRect(30, 500, 65, 10); Southwest6.setColor(Color.BLUE); Southwest6.setFilled(false); add(Southwest6); squarelist.add(Southwest6); Southeast = new GRect(300, 535, 188, 10); Southeast.setColor(Color.BLUE); Southeast.setFilled(false); add(Southeast); squarelist.add(Southeast); Southeast2 = new GRect(370, 500, 10, 35); Southeast2.setColor(Color.BLUE); Southeast2.setFilled(false); add(Southeast2); squarelist.add(Southeast2); Southeast3 = new GRect(290, 470, 90, 10); Southeast3.setColor(Color.BLUE); Southeast3.setFilled(false); add(Southeast3); squarelist.add(Southeast3); Southeast4 = new GRect(400, 470, 88, 10); Southeast4.setColor(Color.BLUE); Southeast4.setFilled(false); add(Southeast4); squarelist.add(Southeast4); Southeast5 = new GRect(400, 480, 10, 30); Southeast5.setColor(Color.BLUE); Southeast5.setFilled(false); add(Southeast5); squarelist.add(Southeast5); Southeast6 = new GRect(435, 500, 75, 10); Southeast6.setColor(Color.BLUE); Southeast6.setFilled(false); add(Southeast6); squarelist.add(Southeast6); pacman = new Pacman(); add(pacman); pacman.setLocation(257, 483); t = new SwingTimer(10, this); t.start(); addMouseListeners(); addKeyListeners(); } public void keyPressed(KeyEvent e) { if(e.getKeyCode() == KeyEvent.VK_RIGHT) { smoothright = true; smoothup = false; smoothleft = false; smoothdown = false; } if(e.getKeyCode() == KeyEvent.VK_LEFT) { smoothleft = true; smoothup = false; smoothright = false; smoothdown = false; } if(e.getKeyCode() == KeyEvent.VK_UP) { smoothup = true; smoothright = false; smoothleft = false; smoothdown = false; } if(e.getKeyCode() == KeyEvent.VK_DOWN) { smoothdown = true; smoothup = false; smoothright = false; smoothleft = false; } } public void actionPerformed(ActionEvent e) { if(smoothright == true) { right = true; if(right == true) { if(pacman.getX() + 40 >= 530) { } else { pacman.move(2, 0); } } int i = 0; while(i < squarelist.size()) { if(pacman.getBounds().intersects(squarelist.get(i).getBounds())) { right = false; } i = i + 1; } if(right == false) { pacman.move(-2, 0); } right = true; } if(smoothleft == true) { left = true; if(left == true) { if(pacman.getX() <= 33) { } else { pacman.move(-2, 0); } } int i = 0; while(i < squarelist.size()) { if(pacman.getBounds().intersects(squarelist.get(i).getBounds())) { left = false; } i = i + 1; } if(left == false) { pacman.move(2, 0); } left = true; } if(smoothup == true) { up = true; if(up == true) { if(pacman.getY() <= 43) { } else { pacman.move(0, -2); } } int i = 0; while(i < squarelist.size()) { if(pacman.getBounds().intersects(squarelist.get(i).getBounds())) { up = false; } i = i + 1; } if(up == false) { pacman.move(0, 2); } up = true; } if(smoothdown == true) { down = true; if(down == true) { if(pacman.getY() >= 548.1) { } else { pacman.move(0, 2); } } int i = 0; while(i < squarelist.size()) { if(pacman.getBounds().intersects(squarelist.get(i).getBounds())) { down = false; } i = i + 1; } if(down == false) { pacman.move(0, -2); } down = true; } } }Last edited by JavaBean; 12-11-2007 at 11:47 PM. Reason: Code placed inside [code] tag.
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