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Thread: Java3D Installation (Eclipse)
- 03-28-2011, 05:34 PM #1
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Java3D Installation (Eclipse)
Hi,
I've been trying to get Java3D installed properly into my project in eclipse and have been having quite a bit of trouble. The readme recommends against installing directly into the jre, so I figured I'd just add it to the build path in my eclipse project (j3dcore.jar, j3dutils.jar, vecmath.jar, j3dcore-ogl.dll (the dll seems to be the one that's missing)). However, when I attempt to run the program, I get the following errors (I have searched around, and found some solutions... however they did not fix the problem for me, or simply did not apply to my particular situation). Any idea how I can fix this issue?
Exception in thread "main" java.lang.UnsatisfiedLinkError: no j3dcore-ogl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at javax.media.j3d.NativePipeline$1.run(NativePipelin e.java:231)
at java.security.AccessController.doPrivileged(Native Method)
at javax.media.j3d.NativePipeline.loadLibrary(NativeP ipeline.java:200)
at javax.media.j3d.NativePipeline.loadLibraries(Nativ ePipeline.java:157)
at javax.media.j3d.MasterControl.loadLibraries(Master Control.java:987)
at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUn iverse.java:299)
at Introduction.Hello3d.<init>(Hello3d.java:12)
at Introduction.Hello3d.main(Hello3d.java:21)
- 03-28-2011, 05:42 PM #2
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Nvm, I just fixed it by adding the .dll to the native library location under the source tab.
- 03-28-2011, 10:35 PM #3
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