I'm making a game where the user controlls a blue circle. I used the mouseMotionListener class to get the circle to follow the mouse, but how do I hide the original system mouse? It must be possible somehow using the Cursor class, but I can't figure it out.
PS: yes I know it is possible to change the mouse in the circle, but just making the circle follow the mouse is easier for me. Also this give me more controll over where the circle is.