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  1. #1
    slakkas is offline Member
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    Default Structuring GUI elements and eventlisteners

    Hi,

    I have a class that contains a lot of GUI objects, and a lot of eventlisteners.

    To structure my application better, I would like to split this class into several
    classes, where each class represents one type of GUI elements (e.g. a certain type of buttons). I would of course also need one main class that puts it all together.

    In the eventlisteners of the GUI elements I sometime refer to other GUI elements (e.g. hide a certain panel when a button is clicked), which is trivial when all the elements are contained in the same class.

    However, if I split my class into several classes, how should I structure these classes and/or my eventlisteners so that I am still capable of making changes to the other GUI elements?


    Cheers

  2. #2
    doWhile is offline Moderator
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    Default

    The answer to this question is complex and very situation dependent. My basic answer to "how should I strucuture" would be 'whatever works' (but you should ask yourself why you want to restructure). Generally speaking, you must think about how to create classes that are loosely coupled to each other - through the use of abstraction (interfaces, abstract classes, and encapsulation) - so that they can be re-used and changed without the need for a full retrofit of everything else.

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