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- 09-14-2010, 07:03 AM #1
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- 09-14-2010, 01:17 PM #2
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It is very practical, coding a simple game is pretty easy in java. Look up Killer programming in java, it covers the basics, double buffering, the update draw render loop etc... all in all a very usefull resource.
Ever seen a dog chase its tail? Now that's an infinite loop.
- 09-14-2010, 03:20 PM #3
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Hi MoonChile,
Thanks a lot for your quick response. However, I'm not talking about a simple game but a "game engine". In this project, I actually have to provide a set of APIs that can work like other Graphics Framework in java, for example, load a picture, display a picture... It will not be complex like others, but simple enough ( 2D Graphics is my initial plan ) to do those things.
In C++, we have "graphics.h", and I can write a wrapper around Windows API to do those things. But I'm too new to Java, so to get started is such a problem for me. Do you have any other idea? Thank you.
Thanks,
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