Where to proceed? Applets or Swing?
Hey all (Don't like reading?, read the short version at the end of this post)
I've been learning 2 out of 3 courses avaiable in my school about java, and I'm not sure if I'm going to get the 3rd (I'm the only one in the whole school (problably) that are requesting it)
Anyway, I've been thinking about making something myself, and start learning more java through online tutorials (It's easier than looking all over south sweden for a book that probably doesn't exist here)
And ... I want to proceed onto some kind of grapihical programming, like, games.
But now I'm stuck, I asked on a Swedish forum, and they answered me to go on with applets.
And, after doing some very basics on a tutorial, I found out about "Swing"
I've learned that Applets are (almost) like flash-games, and Swing runs like a program on my computer.
So my question is, what should i proceed learning?
And what about compability? I seem to be able to send an applet to a friend, but would "a swing" (is it called that) also work?
My goal right now with java? - Now after summer, are we starting something called "a project" in school ... That means that we have 1 year to create something that interests us ... and i want to do somekind of simple (2d?) game.
This means, I've done the first steps here: Java Cooperation: home
And that's the applet-tutorial that i have.
But are there any other good tutorials online? (Swing or applet)
And a shorter version:
I've been learning java for a while now, and want to proceed onto "graphical programming".
I've found out that there are applets and Swing, and whom of those are the better one to choose? And why?
And what about compability? (Does the user have to have JDK installed to use Swing?)