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Old 11-28-2009, 07:20 AM
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Default Anagram game - method help - is answer correct
Working on what I'd hoped would be a painless anagram game: the user is presented with a group of mixed letters, and asked to solve the anagram.

I know NetBeans does a game similar to this, but I'm really trying to figure this out without borrowing too much of that code.

Any advice appreciated:
Code:
package anagram;

import java.util.*;

public class Countdown {

	public String getScrambled(ArrayList<String> s){
	int j = 1;
		String t = s.get(j);
		j++;
		
		
		return t;
	}
	

	
	public String getResult(ArrayList<String> r, String guess){
		
		for(int i=0;i<r.size();i++){
						
			boolean m = guess.equals(r.get(i));
						
			if (m=true){
				
				String c = "Correct!";
				return c;
			
			}
			else {
				
				String c = "Incorrect!";
				return c;
			}
			
			}
			String c = "Game Over";
			return c;
		}		
}
Code:
package anagram;

import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.*;
import javax.swing.*;



public class CountdownFrame extends JFrame {

	
    public CountdownFrame() {
		setTitle("Count Down!");
		Toolkit tk = Toolkit.getDefaultToolkit();
		Dimension d = tk.getScreenSize();
		int width = 230;
		int height = 300;
		
		setBounds((d.width - width)/2, (d.height - height)/2, width, height);
		
		setResizable(false);
		
		addWindowListener(new WindowAdapter(){
			
			public void windowClosing(WindowEvent e){
				System.exit(0);
			}
		});
    	
    

	Container contentPane = getContentPane();
	// instantiate a JPanel for my widgets.  The actual definition is below
	JPanel panel = new CountdownPanel();
	//add this panel to the content pane
	contentPane.add(panel);
    }
    
    public static void main(String args[]) {

    	
    	java.awt.EventQueue.invokeLater(new Runnable() {
            public void run() {
                new CountdownFrame().setVisible(true);
            }
        });
    
    	

    }
}


class CountdownPanel extends JPanel implements ActionListener{

    	private JLabel title, rule1, rule2, rule3, wordLabel, strikeLabel, scoreLabel, answerLabel, ansTip, rule4;
    	
    	private JTextField scrambled, answer, strikes, score;
    	
    	private JButton start, guess, next, exit;
    	
    	
    	public CountdownPanel(){
    		

    		
    		JPanel rPanel = new JPanel();
    		rPanel.setLayout(new FlowLayout(FlowLayout.LEFT));
    		
    		rPanel.setPreferredSize(new Dimension(200, 100));

    		
    		rule1 = new JLabel("* Guess the scrambled word!");
    		rule2 = new JLabel("* Three strikes and you're out!");
    		rule3 = new JLabel("* An incorrect guess is a strike!");
    		rule4 = new JLabel("* Press Start to begin!");
    		start = new JButton("Start!");
    		
    		rPanel.add(rule1);
    		rPanel.add(rule2);
    		rPanel.add(rule3);
    		rPanel.add(rule4);
    		

    		JPanel lPanel = new JPanel();
    		lPanel.setLayout(new FlowLayout(FlowLayout.RIGHT));
    		lPanel.setPreferredSize(new Dimension(250,100));
    		wordLabel=new JLabel("Scrambled:");
    		scrambled = new JTextField("", 10);
    		
    		
    		
    		answerLabel = new JLabel ("Answer:");
    		answer = new JTextField ("", 10);
    		scrambled.setEditable(false);
    		
    		guess = new JButton ("Guess!");
    		guess.setVisible(false);
    		ansTip =new JLabel("");
    		next = new JButton("Next!");
    		exit = new JButton ("Quit");
    		next.setVisible(false);
    		
    		lPanel.add(wordLabel);
    		lPanel.add(scrambled);
    		lPanel.add(answerLabel);
    		lPanel.add(answer);
    		lPanel.add(next);
    		lPanel.add(start);
    		lPanel.add(guess);
    		lPanel.add(exit);
    		lPanel.add(ansTip);

    		
    		JPanel sPanel=new JPanel();	
    		sPanel.setLayout(new FlowLayout(FlowLayout.CENTER));
    		
    		strikeLabel = new JLabel("Strikes:");
    		
    		strikes = new JTextField("0",2);
    		strikes.setEditable(false);
    		scoreLabel = new JLabel("Your Score:");
    		
    		score = new JTextField("0",2);
    		score.setEditable(false);
    		

    		
    		sPanel.add(strikeLabel);
    		sPanel.add(strikes);
    		sPanel.add(scoreLabel);
    		sPanel.add(score);

    		next.addActionListener(this);
    		start.addActionListener(this);
    		guess.addActionListener(this);
    		exit.addActionListener(this);
    		
    		
    		setLayout(new BorderLayout());
    		
    		
    		
    		add(rPanel, BorderLayout.NORTH);
    		add(lPanel, BorderLayout.CENTER);
    		add(sPanel, BorderLayout.SOUTH);
    		

    	}


		public void actionPerformed(ActionEvent e) {
			
			Countdown c = new Countdown();
			

			ArrayList<String> scr = new ArrayList<String>();
			
			
			String s1 =new String ("aeiilorst");
			String s2 =new String ("aaeilnort");
			String s3 =new String ("aegiinort");
			String s4 =new String ("adeiilort");
			String s5 =new String ("deeinorst");
			String s6 =new String ("adeenorst");
			String s7 =new String ("aeinoprst");
			String s8 =new String ("aceinorst");
			String s9 =new String ("acdeinort");
			String s10 =new String ("aegilnors");
			
			scr.add(s1);
			scr.add(s2);
			scr.add(s3);
			scr.add(s4);
			scr.add(s5);
			scr.add(s6);
			scr.add(s7);
			scr.add(s8);
			scr.add(s9);
			scr.add(s10);
		
			
			ArrayList<String> ans = new ArrayList<String>();

			String a1 =new String  ("solitaire");
			String a2 =new String ("rationale");
			String a3 =new String ("originate");
			String a4 =new String ("editorial");
			String a5 =new String ("desertion");
			String a6 =new String ("resonated");
			String a7 =new String ("patronise");
			String a8 =new String ("reactions");
			String a9 =new String ("redaction");
			String a10 =new String ("regionals");

			ans.add(a1);
			ans.add(a2);
			ans.add(a3);
			ans.add(a4);
			ans.add(a5);
			ans.add(a6);
			ans.add(a7);
			ans.add(a8);
			ans.add(a9);
			ans.add(a10);
								
			Object source = e.getSource();

	        			
			
			if (source == exit){
				System.exit(0);
			}
			
			else if (source ==start){
				scrambled.setText(scr.get(0));
				start.setVisible(false);
				guess.setVisible(true);
				rule4.setVisible(false);
				
			}
			
			else if (source == guess){
				
				ansTip.setText(c.getResult(ans, answer.getText()));
				
				scrambled.setText(c.getScrambled(scr));
				answer.setText("");
				
			}	
		}
}

Last edited by VaBhoy; 11-28-2009 at 07:51 AM.
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  #2 (permalink)  
Old 11-28-2009, 02:25 PM
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Default
You forgot to post your question; it better not be "fix this code for me please" because we are not a free coder shop.

kind regards,

Jos
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