harlo, can anyone help me to see what is wrong? I use netbean to run it, but
don't have any error already, but still the picture cannot being display when playing the game.
Code://Import all java packages
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.Random;
import javax.swing.border.*;
public class JavaMemory extends JFrame implements ActionListener
{
private JPanel contentPane;
private JMenuBar jMenuBar1 = new JMenuBar();
// Declare and initialise buttons
private JButton bt[] = new JButton[16];
private JButton bt1 = new JButton();
private JButton bt2 = new JButton();
private JButton bt3 = new JButton();
private JButton bt4 = new JButton();
private JButton bt5 = new JButton();
private JButton bt6 = new JButton();
private JButton bt7 = new JButton();
private JButton bt8 = new JButton();
private JButton bt9 = new JButton();
private JButton bt10 = new JButton();
private JButton bt11 = new JButton();
private JButton bt12 = new JButton();
private JButton bt13 = new JButton();
private JButton bt14 = new JButton();
private JButton bt15 = new JButton();
private JButton bt16 = new JButton();
private JButton btTimer = new JButton();
private JButton Exit = new JButton();
private JButton btreset = new JButton();
//Declare and initialise icon for the pictures
ImageIcon myimage = new ImageIcon("");
// To create an array of integer.
private int no[]= new int [16];
// To allow the player to enter his name
String name = new String();
// Create random generator to generate random numbers
private Random r= new Random();
// Counters
int count = bt.length;
// To record the number of tries
int numclick = 0;
// Keep track of which button is pressed
int ButtonPressed=-1;
// Keep track of the number
int numtrack;
// To check the state of a game when double clicking
boolean turn=false;
// Declare a boolean array
boolean Buttons[] = new boolean[16];
// To create timers. The time is in milliseconds
Timer timerGame = new Timer(1000,null);
// To store time
int timeStart;
// The time left for the player to solve the game
int timeLeft;
// Time Delay for turning cards face down
Timer timer = new Timer(600, null);
// Create Labels, border and components for the menu
TitledBorder BorderTitle;
private JLabel jLabel1 = new JLabel();
private JLabel jLabel2 = new JLabel();
private JLabel jLabel3 = new JLabel();
private JLabel jLabel4 = new JLabel();
private JLabel jLabel5 = new JLabel();
private JMenu jMenuFile = new JMenu();
private JMenuItem jMenuNewGame = new JMenuItem();
private JMenuItem jMenuFileExit = new JMenuItem();
private JMenu jMenuHelp = new JMenu();
private JMenuItem jMenuInstructions = new JMenuItem();
private JTextField jTextField1 = new JTextField();
private JTextField jTextName = new JTextField();
private JTextField jTextGameInfo = new JTextField();
// To construct the GUI
public JavaMemory()
{
enableEvents(AWTEvent.WINDOW_EVENT_MASK);
try
{
jbInit();
}
catch(Exception e)
{
e.printStackTrace();
}
}
// Initialise Component
private void jbInit() throws Exception
{
BorderTitle = new TitledBorder("");
this.setBoard();
contentPane = (JPanel) this.getContentPane();
contentPane.setLayout(null);
this.setSize(new Dimension(550, 560));
this.setTitle("MEMORY GAME");
contentPane = (JPanel) this.getContentPane();
// To handle all events when a button is clicked
bt1.setBounds(new Rectangle(75, 101, 64, 62));
bt1.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt1_actionPerformed(e);
}
});
bt2.setBounds(new Rectangle(139, 101, 64, 62));
bt2.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt2_actionPerformed(e);
}
});
bt3.setBounds(new Rectangle(203, 101, 64, 62));
bt3.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt3_actionPerformed(e);
}
});
bt4.setBounds(new Rectangle(267, 101, 64, 62));
bt4.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt4_actionPerformed(e);
}
});
bt5.setBounds(new Rectangle(75, 163, 64, 62));
bt5.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt5_actionPerformed(e);
}
});
bt6.setBounds(new Rectangle(139, 163, 64, 62));
bt6.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt6_actionPerformed(e);
}
});
bt7.setBounds(new Rectangle(203, 163, 64, 62));
bt7.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt7_actionPerformed(e);
}
});
bt8.setBounds(new Rectangle(267, 163, 64, 62));
bt8.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt8_actionPerformed(e);
}
});
bt9.setBounds(new Rectangle(75, 225, 64, 62));
bt9.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt9_actionPerformed(e);
}
});
bt10.setBounds(new Rectangle(139, 225, 64, 62));
bt10.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt10_actionPerformed(e);
}
});
bt11.setBounds(new Rectangle(203, 225, 64, 62));
bt11.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt11_actionPerformed(e);
}
});
bt12.setBounds(new Rectangle(267, 225, 64, 62));
bt12.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt12_actionPerformed(e);
}
});
bt13.setBounds(new Rectangle(75, 287, 64, 62));
bt13.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt13_actionPerformed(e);
}
});
bt14.setBounds(new Rectangle(139, 287, 64, 62));
bt14.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt14_actionPerformed(e);
}
});
bt15.setBounds(new Rectangle(203, 287, 64, 62));
bt15.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt15_actionPerformed(e);
}
});
bt16.setBounds(new Rectangle(267, 287, 64, 62));
bt16.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
bt16_actionPerformed(e);
}
});
timer.setRepeats(false); // So that cards stay face up when turned
timer.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
timer_actionPerformed(e);
}
});
// Set the title of game
jLabel1.setBounds(new Rectangle(0, 18, 490, 28));
jLabel1.setFont(new java.awt.Font("Arial", 1, 24));
jLabel1.setText("MEMORY GAME");
jLabel1.setHorizontalAlignment(SwingConstants.CENTER);
jLabel1.setForeground(Color.blue);
jLabel1.setRequestFocusEnabled(true);
jLabel2.setBounds(new Rectangle(0, 43, 570, 28));
// Set text to the menu bar options
jMenuFile.setText("File");
jMenuFileExit.setText("Exit");
jMenuHelp.setText("Help");
jMenuNewGame.setText("New Game");
// Implementation of the new game on the menu bar
jMenuNewGame.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
jMenuNewGame_actionPerformed(e);
}
});
// Implementation of the exit functionality on the menu bar
jMenuFileExit.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
jMenuFileExit_actionPerformed(e);
}
});
// Implementation of the timer limit
jTextField1.setText("200");// To set a time limit to complete the game
jTextField1.setBounds(new Rectangle(372, 243, 36, 25));
jTextField1.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
jTextField1_actionPerformed(e);
}
private void jTextField1_actionPerformed(ActionEvent e) {
//throw new UnsupportedOperationException("Not yet implemented");
}
});
// To implement the start button
btTimer.setBounds(new Rectangle(373, 120, 103, 30));
btTimer.setText("PLAY");
btTimer.setToolTipText("Press button to start game");
btTimer.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
btTimer_actionPerformed(e);
}
});
timerGame.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
timerGame_actionPerformed(e);
}
});
// To implement the reset button
btreset.setBounds(new Rectangle(373, 155, 103, 30));
btreset.setToolTipText("Press button to reset game!");
btreset.setText("RESET");
btreset.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e) {
}
});
jLabel3.setText("Name:");
jLabel3.setBounds(new Rectangle(55, 75, 41, 17));
jTextName.setBounds(new Rectangle(100, 75, 158, 21));
// Implementation of the Exit button on the game
Exit.setBounds(new Rectangle(373, 300, 103, 30));
Exit.setToolTipText("Press button to quit!");
Exit.setText("EXIT");
Exit.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
Quit_actionPerformed(e);
}
});
// Implementation of the Instructions functionality on the menu bar
jLabel5.setText("seconds");
jLabel5.setBounds(new Rectangle(416, 248, 68, 17));
jMenuInstructions.setText("Instructions");
jMenuInstructions.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(ActionEvent e)
{
jMenuInstructions_actionPerformed(e);
}
});
// To add components to the GUI
contentPane.setBackground(Color.lightGray);
contentPane.setBorder(BorderFactory.createRaisedBevelBorder());
contentPane.add(jLabel1, null);
contentPane.add(jLabel2, null);
contentPane.add(jLabel3, null);
contentPane.add(jLabel4, null);
contentPane.add(jLabel5, null);
contentPane.add(bt1, null);
contentPane.add(bt2, null);
contentPane.add(bt3, null);
contentPane.add(bt4, null);
contentPane.add(bt5, null);
contentPane.add(bt6, null);
contentPane.add(bt7, null);
contentPane.add(bt8, null);
contentPane.add(bt9, null);
contentPane.add(bt10, null);
contentPane.add(bt11, null);
contentPane.add(bt12, null);
contentPane.add(bt13, null);
contentPane.add(bt14, null);
contentPane.add(bt15, null);
contentPane.add(bt16, null);
contentPane.add(jTextField1, null);
contentPane.add(jTextName, null);
contentPane.add(jTextGameInfo, null);
contentPane.add(btTimer, null);
contentPane.add(btreset, null);
contentPane.add(Exit, null);
this.setJMenuBar(jMenuBar1);
jMenuBar1.add(jMenuFile);
jMenuFile.add(jMenuNewGame);
jMenuFile.add(jMenuFileExit);
jMenuBar1.add(jMenuHelp);
jMenuHelp.add(jMenuInstructions);
}
// To exit game
public void jMenuFileExit_actionPerformed(ActionEvent e)
{
System.exit(0);
}
protected void processWindowEvent(WindowEvent e)
{
super.processWindowEvent(e);
if (e.getID() == WindowEvent.WINDOW_CLOSING)
{
jMenuFileExit_actionPerformed(null);
}
}
// To set a board to draw
void setBoard()
{
bt[0] = this.bt1;
bt[1] = this.bt2;
bt[2] = this.bt3;
bt[3] = this.bt4;
bt[4] = this.bt5;
bt[5] = this.bt6;
bt[6] = this.bt7;
bt[7] = this.bt8;
bt[8] = this.bt9;
bt[9] = this.bt10;
bt[10] = this.bt11;
bt[11] = this.bt12;
bt[12] = this.bt13;
bt[13] = this.bt14;
bt[14] = this.bt15;
bt[15] = this.bt16;
btTimer.setEnabled(true);
jTextName.setEditable(false);
jTextGameInfo.setEditable(false);
// To disable all buttons so that player has to click on start to begin
for (int i=0; i<16; i++)
bt[i].setEnabled(false);
// Create a set of picture
for (int i=0;i<8;i++)
{
no[i]=no[i+8]=i+1;
}
// Scramble the numbers
for (int i=0;i<300;i++)
{
// Select two positions randomly
int R1=r.nextInt(16);
int R2=r.nextInt(16);
// Change positions of card at every new game
int temp = no[R1];
no[R1] = no[R2];
no[R2] = temp;
}
}
// to check the status of the cards during play
void checkStatus(int intSecValue, int intSecButton)
{
if(turn == false)
{
timer.start();
this.bt1.setEnabled(false);
this.bt2.setEnabled(false);
this.bt3.setEnabled(false);
this.bt4.setEnabled(false);
this.bt5.setEnabled(false);
this.bt6.setEnabled(false);
this.bt7.setEnabled(false);
this.bt8.setEnabled(false);
this.bt9.setEnabled(false);
this.bt10.setEnabled(false);
this.bt11.setEnabled(false);
this.bt12.setEnabled(false);
this.bt13.setEnabled(false);
this.bt14.setEnabled(false);
this.bt15.setEnabled(false);
this.bt16.setEnabled(false);
if (no[numtrack] == no[intSecValue])
{
Buttons[ButtonPressed] = true;// If false the second matched card only remains on display
Buttons[intSecButton] = true; // If false first button matched clicked remains on display
// If both false, cards matched return face down
// Keep track of the number of cards left
count -=2;
if(count <=0)
{
endGame(true);
}
}
}
}
// To set images to the buttons and set the events to happen when the game is played
void bt1_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[0]+"tiger.gif");
this.bt1.setIcon(img);
this.bt1.setEnabled(false);
if (turn == false) // if true random two matched cards will not be displayed
{
ButtonPressed = 0;
numtrack = no[0];
numclick++;
}
turn = !turn;
this.checkStatus(no[0], 0);
this.bt1.setDisabledIcon(img); // Display the picture.
}
void bt2_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[1]+"tiger.gif");
this.bt2.setIcon(img);
this.bt2.setEnabled(false);
if (turn == false)
{
ButtonPressed = 1;
numtrack = no[1];
numclick++;
}
turn = !turn;
this.checkStatus(no[1], 1);
this.bt2.setDisabledIcon(img); // Display the picture.
}
void bt3_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[2]+"hawk.gif");
this.bt3.setIcon(img);
this.bt3.setEnabled(false);
if (turn == false)
{
ButtonPressed = 2;
numtrack = no[2];
numclick++;
}
turn = !turn;
this.checkStatus(no[2], 2);
this.bt3.setDisabledIcon(img); // Display the picture.
}
void bt4_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[3]+"hawk.gif");
this.bt4.setIcon(img);
this.bt4.setEnabled(false);
if (turn == false)
{
ButtonPressed = 3;
numtrack = no[3];
numclick++;
}
turn = !turn;
this.checkStatus(no[3], 3);
this.bt4.setDisabledIcon(img); // Display the picture.
}
void bt5_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[4]+"dog.gif");
this.bt5.setIcon(img);
this.bt5.setEnabled(false);
if (turn == false)
{
ButtonPressed = 4;
numtrack = no[4];
numclick++;
}
turn = !turn;
this.checkStatus(no[4], 4);
this.bt5.setDisabledIcon(img); // Display the picture.
}
void bt6_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[5]+"dog.gif");
this.bt6.setIcon(img);
this.bt6.setEnabled(false);
if (turn == false)
{
ButtonPressed = 5;
numtrack = no[5];
numclick++;
}
turn = !turn;
this.checkStatus(no[5], 5);
this.bt6.setDisabledIcon(img); // Display the picture.
}
void bt7_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[6]+"cat.gif");
this.bt7.setIcon(img);
this.bt7.setEnabled(false);
if (turn == false)
{
ButtonPressed = 6;
numtrack = no[6];
numclick++;
}
turn = !turn;
this.checkStatus(no[6], 6);
this.bt7.setDisabledIcon(img); // Display the picture.
}
void bt8_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[7]+"cat.gif");
this.bt8.setIcon(img);
this.bt8.setEnabled(false);
if (turn == false)
{
ButtonPressed = 7;
numtrack = no[7];
numclick++;
}
turn = !turn;
this.checkStatus(no[7], 7);
this.bt8.setDisabledIcon(img); // Display the picture.
}
void bt9_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[8]+"snake.gif");
this.bt9.setIcon(img);
this.bt9.setEnabled(false);
if (turn == false)
{
ButtonPressed = 8;
numtrack = no[8];
numclick++;
}
turn = !turn;
this.checkStatus(no[8], 8);
this.bt9.setDisabledIcon(img); // Display the picture.
}
void bt10_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[9]+"snake.gif");
this.bt10.setIcon(img);
this.bt10.setEnabled(false);
if (turn == false)
{
ButtonPressed = 9;
numtrack = no[9];
numclick++;
}
turn = !turn;
this.checkStatus(no[9], 9);
this.bt10.setDisabledIcon(img); // Display the picture.
}
void bt11_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[10]+"crocodile.gif");
this.bt11.setIcon(img);
this.bt11.setEnabled(false);
if (turn == false)
{
ButtonPressed = 10;
numtrack = no[10];
numclick++;
}
turn = !turn;
this.checkStatus(no[10], 10);
this.bt11.setDisabledIcon(img); // Display the picture.
}
void bt12_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[11]+"crocodile.gif");
this.bt12.setIcon(img);
this.bt12.setEnabled(false);
if (turn == false)
{
ButtonPressed = 11;
numtrack = no[11];
numclick++;
}
turn = !turn;
this.checkStatus(no[11], 11);
this.bt12.setDisabledIcon(img); // Display the picture.
}
void bt13_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[12]+"shark.gif");
this.bt13.setIcon(img);
this.bt13.setEnabled(false);
if (turn == false)
{
ButtonPressed = 12;
numtrack = no[12];
numclick++;
}
turn = !turn;
this.checkStatus(no[12], 12);
this.bt13.setDisabledIcon(img); // Display the picture.
}
void bt14_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[13]+"shark.gif");
this.bt14.setIcon(img);
this.bt14.setEnabled(false);
if (turn == false)
{
ButtonPressed = 13;
numtrack = no[13];
numclick++;
}
turn = !turn;
this.checkStatus(no[13], 13);
this.bt14.setDisabledIcon(img); // Display the picture.
}
void bt15_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[14]+"frog.gif");
this.bt15.setIcon(img);
this.bt15.setEnabled(false);
if (turn == false)
{
ButtonPressed = 14;
numtrack = no[14];
numclick++;
}
turn = !turn;
this.checkStatus(no[14], 14);
this.bt15.setDisabledIcon(img); // Display the picture.
}
void bt16_actionPerformed(ActionEvent e)
{
ImageIcon img = new ImageIcon(no[15]+"frog.gif");
this.bt16.setIcon(img);
this.bt16.setEnabled(false);
if (turn == false)
{
ButtonPressed = 15;
numtrack = no[15];
numclick++;
}
turn = !turn;
this.checkStatus(no[15], 15);
this.bt16.setDisabledIcon(img); // Display the picture.
}
void timer_actionPerformed(ActionEvent e)
{
// Hide all numbers
if (this.Buttons[0] == false)
{
bt1.setIcon(null);
bt1.setEnabled(true);
}
if (this.Buttons[1] == false)
{
bt2.setIcon(null);
bt2.setEnabled(true);
}
if (this.Buttons[2] == false)
{
bt3.setIcon(null);
bt3.setEnabled(true);
}
if (this.Buttons[3] == false)
{
bt4.setIcon(null);
bt4.setEnabled(true);
}
if (this.Buttons[4] == false)
{
bt5.setIcon(null);
bt5.setEnabled(true);
}
if (this.Buttons[5] == false)
{
bt6.setIcon(null);
bt6.setEnabled(true);
}
if (this.Buttons[6] == false)
{
bt7.setIcon(null);
bt7.setEnabled(true);
}
if (this.Buttons[7] == false)
{
bt8.setIcon(null);
bt8.setEnabled(true);
}
if (this.Buttons[8] == false)
{
bt9.setIcon(null);
bt9.setEnabled(true);
}
if (this.Buttons[9] == false)
{
bt10.setIcon(null);
bt10.setEnabled(true);
}
if (this.Buttons[10] == false)
{
bt11.setIcon(null);
bt11.setEnabled(true);
}
if (this.Buttons[11] == false)
{
bt12.setIcon(null);
bt12.setEnabled(true);
}
if (this.Buttons[12] == false)
{
bt13.setIcon(null);
bt13.setEnabled(true);
}
if (this.Buttons[13] == false)
{
bt14.setIcon(null);
bt14.setEnabled(true);
}
if (this.Buttons[14] == false)
{
bt15.setIcon(null);
bt15.setEnabled(true);
}
if (this.Buttons[15] == false)
{
bt16.setIcon(null);
bt16.setEnabled(true);
}
ButtonPressed= -1;
numtrack = 0;
}
// Ending the game
public void endGame(boolean win)
{
if(win)
{
timerGame.stop();
jTextGameInfo.setText("Well Done \n"+jTextName.getText()+" have completed the game in "+(timeStart-timeLeft)+"seconds");
JOptionPane.showMessageDialog(this,"Well Done " + jTextName.getText()+"!\nYou win in "+numclick+" number of Clicks \nYou completed the game in "+(timeStart-timeLeft)+"seconds","Game Over", JOptionPane.NO_OPTION);
btTimer.setEnabled(false);
}
else
{
jTextGameInfo.setText("Sorry! You lost in "+numclick+" number of Clicks");
JOptionPane.showMessageDialog(this,"Time is up "+jTextName.getText()+"! \nSorry! You lost in "+numclick+" number of Clicks", "Game Over",JOptionPane.CANCEL_OPTION);
btTimer.setEnabled(false);
}
}
void timerGame_actionPerformed(ActionEvent e)
{
timeLeft--;
if (timeLeft==-1)
timerGame.stop();
else
this.jTextField1.setText(timeLeft+"");
if(timeLeft==0)
{
endGame(false);
for (int i=0; i<16; i++)
bt[i].setEnabled(false);
}
}
// Start game
void btTimer_actionPerformed(ActionEvent e)
{
timeStart = Integer.parseInt(this.jTextField1.getText());
for (int i=0; i<16; i++)
bt[i].setEnabled(true);
jTextField1.setEnabled(false);
name= JOptionPane.showInputDialog(null,"Please Enter Your Name:", "Welcome to the Memory Game!", JOptionPane.CANCEL_OPTION);
jTextName.setText(name);
timeLeft = Integer.parseInt(this.jTextField1.getText());
timerGame.start();
btTimer.setEnabled(false);
}
// Instruction button
void jMenuInstructions_actionPerformed(ActionEvent e)
{
JOptionPane.showMessageDialog(this,"Instructions \n- Each card in the memory game hides a picture. \n- Click on the cards to reveal a picture and remember their positions to match all pairs within the time given.","How to Play",JOptionPane.PLAIN_MESSAGE);
}
// New game functionality
public void jMenuNewGame_actionPerformed(ActionEvent e)
{
/*
timerGame.start();
timeStart = 120;
numclick = 0;
count=bt.length;
for (int i = 0; i < 100; i++)
{
//randomly pick two position
int p1 = r.nextInt(16);
int p2 = r.nextInt(16);
//swap the two position
int temp = no[p1];
no[p1] = no[p2];
no[p2] = temp;
}
new JavaMemory();
for (int i=0; i<=16;i++)
{
bt[i].setIcon(null);
bt[i].setEnabled(true);
}
timeLeft = 120;
timerGame.start();*/
}
// To exit game
void Quit_actionPerformed(ActionEvent e)
{
jTextName.setText("");
jTextGameInfo.setText("");
JOptionPane.showMessageDialog(this," Press OK to leave this game!","Quit Game",JOptionPane.CANCEL_OPTION);
System.exit(0);
}
// This part of code is the main method to execute the program
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new JavaMemory().setVisible(true);
}
});
}
public void actionPerformed(ActionEvent e) {
throw new UnsupportedOperationException("Not supported yet.");
}
}
