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Old 04-23-2008, 05:29 PM
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Join Date: Apr 2008
Posts: 5
lene is on a distinguished road
Send an array via Socket
Hello to everybody,
i have studied the tutorial about socket connection and there are following examples with client-server interaction and usage of interaction protocol as well. But i was trying to make them work with array of strings instead of usual strings and it seems that its not working, please can anybody help?
the code is below (taken from Sun tutorial
http://java.sun.com/docs/books/tutor...ckets/examples )

import java.io.*;
import java.net.*;

public class KnockKnockClient {
public static void main(String[] args) throws IOException {

Socket kkSocket = null;
PrintWriter out = null;
BufferedReader in = null;

try {
kkSocket = new Socket("taranis", 4444);
out = new PrintWriter(kkSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(kkSocket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Don't know about host: taranis.");
System.exit(1);
} catch (IOException e) {
System.err.println("Couldn't get I/O for the connection to: taranis.");
System.exit(1);
}

BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
String fromServer;
String fromUser;

while ((fromServer = in.readLine()) != null) {
System.out.println("Server: " + fromServer);
if (fromServer.equals("Bye."))
break;

fromUser = stdIn.readLine();
if (fromUser != null) {
System.out.println("Client: " + fromUser);
out.println(fromUser);
}
}

out.close();
in.close();
stdIn.close();
kkSocket.close();
}
}





import java.net.*;
import java.io.*;

public class KnockKnockProtocol {
private static final int WAITING = 0;
private static final int SENTKNOCKKNOCK = 1;
private static final int SENTCLUE = 2;
private static final int ANOTHER = 3;

private static final int NUMJOKES = 5;

private int state = WAITING;
private int currentJoke = 0;

private String[] clues = { "Turnip", "Little Old Lady", "Atch", "Who", "Who" };
private String[] answers = { "Turnip the heat, it's cold in here!",
"I didn't know you could yodel!",
"Bless you!",
"Is there an owl in here?",
"Is there an echo in here?" };

public String processInput(String theInput) {
String theOutput = null;

if (state == WAITING) {
theOutput = "Knock! Knock!";
state = SENTKNOCKKNOCK;
} else if (state == SENTKNOCKKNOCK) {
if (theInput.equalsIgnoreCase("Who's there?")) {
theOutput = clues[currentJoke];
state = SENTCLUE;
} else {
theOutput = "You're supposed to say \"Who's there?\"! " +
"Try again. Knock! Knock!";
}
} else if (state == SENTCLUE) {
if (theInput.equalsIgnoreCase(clues[currentJoke] + " who?")) {
theOutput = answers[currentJoke] + " Want another? (y/n)";
state = ANOTHER;
} else {
theOutput = "You're supposed to say \"" +
clues[currentJoke] +
" who?\"" +
"! Try again. Knock! Knock!";
state = SENTKNOCKKNOCK;
}
} else if (state == ANOTHER) {
if (theInput.equalsIgnoreCase("y")) {
theOutput = "Knock! Knock!";
if (currentJoke == (NUMJOKES - 1))
currentJoke = 0;
else
currentJoke++;
state = SENTKNOCKKNOCK;
} else {
theOutput = "Bye.";
state = WAITING;
}
}
return theOutput;
}
}


import java.net.*;
import java.io.*;

public class KnockKnockServer {
public static void main(String[] args) throws IOException {

ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(40500);
} catch (IOException e) {
System.err.println("Could not listen on port: 40500");
System.exit(1);
}

Socket clientSocket = null;
try {
clientSocket = serverSocket.accept();
} catch (IOException e) {
System.err.println("Accept failed.");
System.exit(1);
}

PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(
new InputStreamReader(
clientSocket.getInputStream()));
String inputLine, outputLine;
KnockKnockProtocol kkp = new KnockKnockProtocol();

outputLine = kkp.processInput(null);
out.println(outputLine);

while ((inputLine = in.readLine()) != null) {
outputLine = kkp.processInput(inputLine);
out.println(outputLine);
if (outputLine.equals("Bye."))
break;
}


out.close();
in.close();
clientSocket.close();
serverSocket.close();
}



}
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