I've nearly finished a uni project to make a networked shoot em up in java. I currently have it set up at home as such:
my pc runs a server application and a client application and thus connects to the game.
i run the client application from my laptop which is connected to my router and so connects to the server application and joins the game.
all standard stuff. The ip of the server is stored in the client application, so i have to set this before running a client application.
I have a meeting with a tutor and need to demonstrate the game running in uni.
Now i don't know what problems i'll encounter when trying this e.g. will i need administrator access for firewalls? can clients in a uni type network all communicate directly with each other?
I don't necessarily need complete answers, just some pointers so I sound like I know what I'm talking about in the meeting.

