JGame is a small 2D game engine that runs on any Java 1.2+ platform. It provides a very high-level framework, enabling "classic" type arcade games to be developed with a minimum of code and effort. It is based on sprites with automatic animation and collision detection, and a tile-based background with easy sprite-tile interaction facilities. JGame games can be run as both applications and applets, and can be scaled to any resolution or run full-screen.

Changes

Wraparound playfield support has been added, adding the new methods setPFWrap and getX/YDist. The audio has been improved by never starting the same sample twice in the same frame. A tutorial has been added. Space Run III has been extended with wraparound levels, and a new game, Guardian, has been added. A number of small bugs have been fixed.

URL: JGame Home