JGame is a small 2D game engine that runs on any Java 1.2+ platform. It provides a very high-level framework, enabling "classic" type arcade games to be developed with a minimum of code and effort. It is based on sprites with automatic animation and collision detection, and a tile-based background with easy sprite-tile interaction facilities. JGame games can be run as both applications and applets, and can be scaled to any resolution or run full-screen.

Changes

VolatileImages are now used for the draw buffers, giving a performance boost in Windows. Games can now be exited with Esc. New methods for reading the last key were added. Highscore handling was added to StdGame. A bug was fixed in JGObject disposal. Several games were improved. A new game, Packetstorm, was added.

URL: JGame Home