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- 09-07-2012, 08:16 AM #1
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Working on an Open Source text adventure / RPG
I started this project just today as an ode to classic gaming. When you needed little more then a black screen and an imagination to make up your own world. I want to work on bringing that experiance back to people in this day and age.
Right now I have a basic idea laid out which can be found here: https://github.com/CodeMonkeyAlx/The-Multiverse-RPG
I'm wondering what is the best way to go about making rooms / items / other things of that nature. I have a small back-story made up. Now its a matter of Getting the misc things done.
Any tips / Suggestions would be AWESOME!
Of course if anyone is interested in joining my little pet project feel free to do so!
- 09-07-2012, 08:21 AM #2
Re: Working on an Open Source text adventure / RPG
Moved from New to Java
dbWhy do they call it rush hour when nothing moves? - Robin Williams
- 09-07-2012, 09:30 AM #3
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Re: Working on an Open Source text adventure / RPG
In the most basic way you'll have Rooms which will have a description, a list of things you can do (Actions?).
Some of those Actions are only going to be accessible with certain Items.
Some of those Actions will give you an Item.
An Item might always give you access to an Action (open a bird cage that you are carrying), but the Result of that Action is determined by the location (ie if you;re not in the room with the ogre the bird won't leave the cage, but if you are then it will distract the ogre).
That's a classic text adventure in a nutshell.Please do not ask for code as refusal often offends.
- 09-07-2012, 04:02 PM #4
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