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  1. #1
    CodeMonkeyAlx is offline Member
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    Default Working on an Open Source text adventure / RPG

    I started this project just today as an ode to classic gaming. When you needed little more then a black screen and an imagination to make up your own world. I want to work on bringing that experiance back to people in this day and age.

    Right now I have a basic idea laid out which can be found here: https://github.com/CodeMonkeyAlx/The-Multiverse-RPG

    I'm wondering what is the best way to go about making rooms / items / other things of that nature. I have a small back-story made up. Now its a matter of Getting the misc things done.

    Any tips / Suggestions would be AWESOME!

    Of course if anyone is interested in joining my little pet project feel free to do so!

  2. #2
    DarrylBurke's Avatar
    DarrylBurke is online now Forum Police
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    Default Re: Working on an Open Source text adventure / RPG

    Moved from New to Java

    db
    If you're forever cleaning cobwebs, it's time to get rid of the spiders.

  3. #3
    Tolls is offline Moderator
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    Default Re: Working on an Open Source text adventure / RPG

    In the most basic way you'll have Rooms which will have a description, a list of things you can do (Actions?).
    Some of those Actions are only going to be accessible with certain Items.
    Some of those Actions will give you an Item.
    An Item might always give you access to an Action (open a bird cage that you are carrying), but the Result of that Action is determined by the location (ie if you;re not in the room with the ogre the bird won't leave the cage, but if you are then it will distract the ogre).

    That's a classic text adventure in a nutshell.
    Please do not ask for code as refusal often offends.

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  4. #4
    CodeMonkeyAlx is offline Member
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    Default Re: Working on an Open Source text adventure / RPG

    Hmm, thanks for the tips! Least now I have something to go on!

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