I've got a few programs available on code.KevinWorkman.com, if you feel like checking them out.
My two most recent games were Quidditch: Quidditch and Time for Words: Time for Words
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I've got a few programs available on code.KevinWorkman.com, if you feel like checking them out.
My two most recent games were Quidditch: Quidditch and Time for Words: Time for Words
Thanks for sharing your games they are real fun.
I like your tree generator Kevin, I'm going to have to mess around with the source code sometime.
@KevinWorkman! Those games are awesome. I had a lot of fun playing Quidditch.
@David M... I think you are missing a class in your game. I will check again and see if I can compile it but I think something is missing. The Class is "HighScores."
@Kammce: In the kingdom vs dynasty I found a type, when selecting units it says soilder, instead of soldier. Also, any chance you would be willing to show the source code?
You're right. Forgot the highscores file. My post is updated and the zip now contains it.
If you don't want to redownload the zip then here is highscores.java by itself.
Thanks guys!
@David M, make sure you state which class holds the Main inside of it. It took me a while before I discovered that layout was the main class. Also, I think I might look into the game to see what is up with the lag.
Edit: On my old iBook with a really old PowerPC cpu has major lag but you do not have to worry about that. On my Linux box that has a daul core processor, the game works fine. The only problem is the fact that the ship gets stuff if I am hit by an enemies missile, which means that I have to release the directional key and then hold it down again. But lag is not a problem on a well suited machines.
Lastly, setPlayerVel(5); would be much better than setPlayerVel(2); it is a little slow for me.
Thanks for pointing that out. Edited my post.
I know where the lag is I just don't know how to fix it.
Manager checkCollisions() method. I'm going to have to find another way to do it. See this picture.
Hmmm, the game works fine, and the collision lag goes away after being hit a few times. Also, if someone hits the sides, the ship gets stuck there for a little bit. Sorry if I seem as if I am nit-picking all of the bad things. This is still a very fun game. I have been playing it for a quite a while, while also modifying the game to my advantage.
I haven't noticed the ships sticking at the sides. I'll take a closer look at it. Glad to hear your comments.
Modifying to your advantage: Check out StartMenu.java :)-:
I think it'd be a little unfair to list the games I've worked on in my professional career, especially since they were all C++ ;), but I'm currently developing a dwarf fortress like game in Java for Android by myself, tentatively called "Cave Dwellers". Actually technically it's on hold at the moment as I've been contracted to develop an iPhone game, but it's a short contract and I'll get back to my game once the contract is up (another month or two).
Youtube videos:
1st Death
They Dig
Cave Dwellers is initially going to be Android only, but if it does well then I'll probably port it to C++ and release a more advanced PC version on Steam. If it does really well on Android I might buy a Mac and iPod/iPhone/iPad and do a port for them too, but using a mac for my current work on iPhone and the ridiculous price of apple hardware has left me a little bitter about that prospect, the game I'm working on is going awesome it's just that OSX is really terrible to use.
Professionally I worked on the following for PS2:
AFL 2006
AFL 2007
Gaelic Games Football 2
Gaelic Games Hurling
On PS3/360/PC I worked on Heroes Over Europe.
@Skiller, nice work! I am not a fan of sports games but I love flight simulator games and your Heroes Over Europe looks awesome!