|
|
Welcome to the Java Forums.
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community, you will:
- have access to post topics
- communicate privately with other members (PM)
- not see advertisements between posts
- have the possibility to earn one of our surprises if you are an active member
- access many other special features that will be introduced later.
Registration is fast, simple and absolutely free so please, join our community today!
If you have any problems with the registration process or your account login, please contact us.
|
|

03-21-2008, 07:16 PM
|
|
Member
|
|
Join Date: Feb 2008
Posts: 10
|
|
|
add sound to my applet
Hello every body
i have an applet that makes a ball bounce, and i want to put a rebound sound that plays whenever the ball hit the wall. I don't know what kind files java can play and how to import. Thank you very much
here is he code :
[
import java.awt.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.JApplet;
public class AnimeBall extends JApplet {
Motivator fullMover;
Motivator fadeMover;
public void init() {
getContentPane().add(getContent());
}
public void start() {
fullMover.start();
fadeMover.start();
}
public void stop() {
fullMover.stop();
fadeMover.stop();
}
private JTabbedPane getContent() {
FullTrail fullTrail = new FullTrail();
fullMover = new Motivator(fullTrail);
FadingTrail fader = new FadingTrail();
fadeMover = new Motivator(fader);
JTabbedPane tabbedPane = new JTabbedPane();
tabbedPane.addTab("full trail", fullTrail);
tabbedPane.addTab("fading trail", fader);
return tabbedPane;
}
}
class FullTrail extends JPanel implements Movable {
BufferedImage offscreen;
Point loc;
int dx = 3;
int dy = 2;
final int D = 30;
protected void paintComponent(Graphics g) {
if(offscreen == null) {
initOffscreen();
}
g.drawImage(offscreen, 0, 0, this);
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASIN G,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(Color.red);
g2.fillOval(loc.x-D/2, loc.y-D/2, D, D);
}
public void moveBall() {
updateOffscreen();
checkBoundries();
loc.x += dx;
loc.y += dy;
repaint();
}
private void checkBoundries() {
if(loc.x - D/2 + dx < 0 || loc.x + D/2 + dx > getWidth())
dx *= -1;
if(loc.y - D/2 + dy < 0 || loc.y + D/2 + dy > getHeight())
dy *= -1;
}
private void initOffscreen() {
int w = getWidth();
int h = getHeight();
loc = new Point(w/2, h/2);
offscreen = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = offscreen.createGraphics();
g2.setColor(UIManager.getColor("Panel.background") );
g2.fillRect(0,0,w,h);
g2.dispose();
}
private void updateOffscreen() {
Graphics g = offscreen.getGraphics();
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASIN G,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(new Color(240,200,240));
g2.fillOval(loc.x-2, loc.y-2, 4, 4);
g2.dispose();
}
}
class FadingTrail extends JPanel implements Movable {
Point[] trail;
Point loc;
int dx = 2;
int dy = 3;
final int D = 30;
public FadingTrail() {
int trailLength = 20;
trail = new Point[trailLength];
for(int j = 0; j < trail.length; j++) {
trail[j] = new Point();
}
loc = new Point(200,100);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASIN G,
RenderingHints.VALUE_ANTIALIAS_ON);
Graphics2D copy = (Graphics2D)g.create();
copy.setPaint(new Color(240,200,240));
float alpha = 1f;
float alphaInc = 1f/20.5f;
AlphaComposite ac = AlphaComposite.getInstance(AlphaComposite.SRC_OVER , alpha);
for(int j = 0; j < trail.length; j++) {
copy.setComposite(ac);
copy.fillOval(trail[j].x-2, trail[j].y-2, 4, 4);
alpha -= alphaInc;
ac = AlphaComposite.getInstance(AlphaComposite.SRC_OVER , alpha);
}
copy.dispose();
g2.setPaint(Color.red);
g2.fillOval(loc.x-D/2, loc.y-D/2, D, D);
}
public void moveBall() {
updateTrail();
checkBoundries();
loc.x += dx;
loc.y += dy;
repaint();
}
private void checkBoundries() {
if(loc.x - D/2 + dx < 0 || loc.x + D/2 + dx > getWidth())
dx *= -1;
if(loc.y - D/2 + dy < 0 || loc.y + D/2 + dy > getHeight())
dy *= -1;
}
private void updateTrail() {
for(int j = trail.length-1; j > 0; j--) {
trail[j].setLocation(trail[j-1].getLocation());
}
double theta = Math.atan2(dy,dx) + Math.PI;
int x = loc.x + (int)((D/2)*Math.cos(theta));
int y = loc.y + (int)((D/2)*Math.sin(theta));
trail[0].setLocation(x, y);
}
}
interface Movable {
public void moveBall();
}
class Motivator implements Runnable {
Movable movable;
Thread thread;
boolean keepMoving;
public Motivator(Movable m) {
movable = m;
}
public void run() {
while(keepMoving) {
try {
Thread.sleep(50);
} catch(InterruptedException e) {
keepMoving = false;
}
movable.moveBall();
}
}
public void start() {
if(!keepMoving) {
keepMoving = true;
thread = new Thread(this);
thread.setPriority(Thread.NORM_PRIORITY);
thread.start();
}
}
public void stop() {
keepMoving = false;
thread.interrupt();
thread = null;
}
}
]
|
|

03-22-2008, 11:08 PM
|
|
Member
|
|
Join Date: Feb 2008
Posts: 10
|
|
|
after thinking and researching a little bit ,i just want to hear a sound continuously when my applet is executed so i change my code, but i canot hear any sound can someone help me please
my applet is named AnimeBall.java
[code]
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.JApplet;
public class AnimeBall extends JApplet {
Motivator fullMover;
Motivator fadeMover;
public void init() {
getContentPane().add(getContent());
}
public void start() {
fullMover.start();
fadeMover.start();
}
public void stop() {
fullMover.stop();
fadeMover.stop();
}
private JTabbedPane getContent() {
FullTrail fullTrail = new FullTrail();
fullMover = new Motivator(fullTrail);
FadingTrail fader = new FadingTrail();
fadeMover = new Motivator(fader);
JTabbedPane tabbedPane = new JTabbedPane();
tabbedPane.addTab("full trail", fullTrail);
tabbedPane.addTab("fading trail", fader);
return tabbedPane;
}
}
class FullTrail extends JPanel implements Movable {
BufferedImage offscreen;
Point loc;
int dx = 3;
int dy = 2;
final int D = 30;
protected void paintComponent(Graphics g) {
if(offscreen == null) {
initOffscreen();
}
g.drawImage(offscreen, 0, 0, this);
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASIN G,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(Color.red);
g2.fillOval(loc.x-D/2, loc.y-D/2, D, D);
}
public void moveBall() {
updateOffscreen();
checkBoundries();
loc.x += dx;
loc.y += dy;
repaint();
}
private void checkBoundries() {
if(loc.x - D/2 + dx < 0 || loc.x + D/2 + dx > getWidth())
dx *= -1;
if(loc.y - D/2 + dy < 0 || loc.y + D/2 + dy > getHeight())
dy *= -1;
}
private void initOffscreen() {
int w = getWidth();
int h = getHeight();
loc = new Point(w/2, h/2);
offscreen = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = offscreen.createGraphics();
g2.setColor(UIManager.getColor("Panel.background") );
g2.fillRect(0,0,w,h);
g2.dispose();
}
private void updateOffscreen() {
Graphics g = offscreen.getGraphics();
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASIN G,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(new Color(240,200,240));
g2.fillOval(loc.x-2, loc.y-2, 4, 4);
g2.dispose();
}
}
class FadingTrail extends JPanel implements Movable {
Point[] trail;
Point loc;
int dx = 2;
int dy = 3;
final int D = 30;
public FadingTrail() {
int trailLength = 20;
trail = new Point[trailLength];
for(int j = 0; j < trail.length; j++) {
trail[j] = new Point();
}
loc = new Point(200,100);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASIN G,
RenderingHints.VALUE_ANTIALIAS_ON);
Graphics2D copy = (Graphics2D)g.create();
copy.setPaint(new Color(240,200,240));
float alpha = 1f;
float alphaInc = 1f/20.5f;
AlphaComposite ac = AlphaComposite.getInstance(AlphaComposite.SRC_OVER , alpha);
for(int j = 0; j < trail.length; j++) {
copy.setComposite(ac);
copy.fillOval(trail[j].x-2, trail[j].y-2, 4, 4);
alpha -= alphaInc;
ac = AlphaComposite.getInstance(AlphaComposite.SRC_OVER , alpha);
}
copy.dispose();
g2.setPaint(Color.red);
g2.fillOval(loc.x-D/2, loc.y-D/2, D, D);
}
public void moveBall() {
updateTrail();
checkBoundries();
loc.x += dx;
loc.y += dy;
repaint();
}
private void checkBoundries() {
if(loc.x - D/2 + dx < 0 || loc.x + D/2 + dx > getWidth())
dx *= -1;
if(loc.y - D/2 + dy < 0 || loc.y + D/2 + dy > getHeight())
dy *= -1;
}
private void updateTrail() {
for(int j = trail.length-1; j > 0; j--) {
trail[j].setLocation(trail[j-1].getLocation());
}
double theta = Math.atan2(dy,dx) + Math.PI;
int x = loc.x + (int)((D/2)*Math.cos(theta));
int y = loc.y + (int)((D/2)*Math.sin(theta));
trail[0].setLocation(x, y);
}
}
interface Movable {
public void moveBall();
}
class Motivator implements Runnable {
Movable movable;
Thread thread;
boolean keepMoving;
public Motivator(Movable m) {
movable = m;
}
public void run() {
while(keepMoving) {
try {
Thread.sleep(50);
} catch(InterruptedException e) {
keepMoving = false;
}
movable.moveBall();
}
}
public void start() {
if(!keepMoving) {
keepMoving = true;
thread = new Thread(this);
thread.setPriority(Thread.NORM_PRIORITY);
thread.start();
}
}
public void stop() {
keepMoving = false;
thread.interrupt();
thread = null;
}
}
class SoundApplet extends Applet {
public void init() {
super.init();
AudioClip gong = getAudioClip(getDocumentBase(), "gong.au");
gong.loop();
}
}
[code]
|
|

03-22-2008, 11:12 PM
|
|
Member
|
|
Join Date: Feb 2008
Posts: 10
|
|
|
and my file gong.au is with my class folder
|
|

03-25-2008, 01:16 AM
|
|
Member
|
|
Join Date: Mar 2008
Posts: 19
|
|
|
An easy way to playback a sound file
import javax.swing.*;
import java.applet.*;
import java.net.*;
public class sound extends JApplet
{
private String file = "sound.wav";
public void init()
{
AudioClip ac = getAudioClip(getCodeBase(), file);
ac.play(); ///or you could use ac.loop(); or ac.stop(); methods
}
}
This should work for playing back a regular Wav, Aif or Au files. If they don't playback I suggest trying a few different formats of Wav until you find one that works, it can be fickle about certain file types. Keep trying till you get the right format. My favorite is interleaved, 16 bit and 44100 Hertz sampling rate. Good luck :{p
|
|

03-25-2008, 01:26 AM
|
|
Member
|
|
Join Date: Mar 2008
Posts: 19
|
|
|
ps
forgot to mention, Wav format may be more reliable but it does take up a lot more disk space!
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|