Hello there. This is the structure im using for the applet paint method in a very simplistic way.

This is the applets paint method.
Java Code:
public void paint(Graphics g) {
           engine.drawMap(g);
    }
This is the method witch will actually draws the map
Java Code:
public drawmap(Graphics g)
{ 
    g.drawImage(map, x, y, null);
}
What im wanting to do is, somehow like a buffer but i didnt managed to do it. It should be something like this:

Java Code:
public void paint(Graphics g) {
           Graphics otherGraphics;
           engine.drawMap(otherGraphics);
           g.drawImage(otherGraphics, variantX, variantY, null);
    }
So i could create a simple camera effect w/o having to set x and y modifications on all classes that draw stuff.

Thanx for any help.

[]s Gabriel