Rotating multiple affineTransforms
Hi,
I have a list of affineTransforms being iterated through, and for each I have a rotate method being called, the problem is, when the iterator gets to the second affinetransform, the rotate method is attached to the second affinetransform and the first ones rotate angle goes back to zero. Has anyone ever had this problem? I could use 20 rotate methods for each so they get held in place but that kinda sounds like bad code. Does affinetransform have a rotate method that doesn't get set back to zero if the rotate method isn't being called every time the paintComponent refreshes?
Re: Rotating multiple affineTransforms
No, but it does have a concatenate(...) method.
db
Re: Rotating multiple affineTransforms