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Thread: Volatile image vs buffered image
- 04-17-2011, 11:31 PM #1
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Volatile image vs buffered image
I was reading a number of documents online to find the most efficient way to draw a number of items on the screen. Lots of documents seem to lean towards using buffered images however i read on the sun website that volatile images allow hardware acceleration on systems where it is available. What would you guys recommend for a 2d map editor?
heres a link i was reading:
VolatileImage (Java 2 Platform SE v1.4.2)
The application im creating will not require anymore than 1 animation being played at a time and its main purpose is just to lay out images into a tile system if this makes my requirement any clearer.
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