Graphics: Buffered Array as Video Memory
I'm familiar with Java's syntax, but I've only been using it for
I would like to start some graphics programming, although, I
would like to do everything on my own with pixel control.
If possible, please help me generate some code that does the
- Creates an empty window with certain dimension. That dimension
should be provided by 2 int variables.
- Create a "buffered" array. This is the tricky part. The array should
have the same length as the dimensions for example:
int screen = new int[x.var][y.var]
and each modification I do to the array should "instantaneously"
modify the windows previously created.
The point of doing this is that I want to use the array as if it was
a high level Video Memory Array.
Is it possible?
Also, please tell me how do I give colors to pixels. Multiple arrays can
be created, no problem with that.
Also, are there any pre-programmed Line routines or something?