Stroking and Filling Graphics Primitives
by , 03-06-2012 at 08:00 PM (402 Views)
In this post, discussion will be done regarding the outlines and color which are applicable to the graphics. Stroking as well as filling will also be discussed.
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- lling – To paint with color gradient or solid color.
- Stroking – Outline of shape is drawn by applying color attribute, stroke width and line style.
Change paint attributes & stroke that are given in Graphics2D context. This is done before line styles are rendered or patterns are filled to the geometric primitives.
Geometric primitives are enriched along with stroking context and filling, by using these code lines.
Java Code:// draw RoundRectangle2D.Double final static float dash1[] = {10.0f}; final static BasicStroke dashed = new BasicStroke(1.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER, 10.0f, dash1, 0.0f); g2.setStroke(dashed); g2.draw(new RoundRectangle2D.Double(x, y, rectWidth, rectHeight, 10, 10)); // fill Ellipse2D.Double redtowhite = new GradientPaint(0,0,color.RED,100, 0,color.WHITE); g2.setPaint(redtowhite); g2.fill (new Ellipse2D.Double(0, 0, 100, 50));









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sorry for all the questions
thanks...
06-14-2013, 02:22 PM in gbonecapone