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Thread: 3D game engines

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    kjkrum's Avatar
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    Default 3D game engines

    There seem to be a bewildering number of 3D game engines for Android, but no clear market or technology leader. Among the libre/gratis ones, jMonkeyEngine seems to be the most used and best supported. Does anyone have any other recommendations?
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    Default Re: 3D game engines

    LibGDX is pretty popular.
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    Default Re: 3D game engines

    I agree with "Kevin" that LibGDX is very famous as well as one of my friends has used this for 3D games.

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    Default Re: 3D game engines

    Thanks!
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    Default Re: 3D game engines

    You are most Wel-come "kjkrum". Have you tried this LibGDX ?

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    Default Re: 3D game engines

    I looked at the site, but I haven't had time to do anything with it yet.
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    Default Re: 3D game engines

    If I remember correctly, JMonkeyEngine and LibGDX are both built on top of LWJGL. So you might want to do something basic in LWJGL just to familiarize yourself with openGL, then try both JMonkeyEngine and LibGDX to see which is best. I'd be interested in seeing a side-by-side comparison myself.
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    Default Re: 3D game engines

    I've become a little suspicious of jMonkeyEngine because of its claim that you can use it to write once and target many different platforms just by changing a few lines of code. I know how hard it is to do anything right on Android, and I find it hard to believe that anything written for another platform can be so easily ported to it. It also doesn't seem to be something that you link into an existing Android project; it has its own IDE, apparently a customized version of Netbeans, that you use to create JME projects. But I'll give it a fair chance. I should be able to tell which will better serve my needs by writing apps that display an icosahedron you can spin and zoom with touch controls.
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    Default Re: 3D game engines

    I'm not very familiar with JME, but libGDX makes a similar claim- and from my experience, they follow through with it pretty successfully. You can code and debug on a computer, export as an applet, application, and webstart, then change a few lines to export to Android as well. You can even export to html/javascript, but I haven't messed with that at all.
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    Default Re: 3D game engines

    Incidentally, libGDX just released a new 3D api: Badlogic Games » Blog Archive » New 3D API in master
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    Default Re: 3D game engines

    Thanks a lot Kevin for sharing "3D api" link.

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