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Thread: Moving Objects

  1. #1
    Flopet17 is offline Member
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    Default Moving Objects

    Hello guys,
    Let's say we have a matrics of coordonates:
    (0,0) (0,10) (0,20)
    (10,0) (10,10) (10,20)
    (20,0) (20,10) (20,20)

    And we have a class that draws a rectangle of 10 pixel height and 10 pixel width at 0,0 coordonates
    And we want to move with the arrows the rectangle but not to go off the frame.
    The question is:
    How can I do that if I draw another rectangle, it knows where is the other object and they not collapse. And so on, they move, but not collapse, just touch and stop.

    Thank you

  2. #2
    kneitzel is offline Senior Member
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    Default Re: Moving Objects

    Hi,

    You need to have an object model of your rectangle objects and whenever you move one object you have to check for collisions.

    I am quite sure that you will find a lot of descriptions about collision detection using Google. (But maybe you even want to follow a game tutorial that includes a collision detection. That way you also see an example how you could hold the data in your application.)

    Konrad

  3. #3
    Flopet17 is offline Member
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    Default Re: Moving Objects

    In the last 2 weeks I did that, searching on Google amd youtube, but couldn't figure out.

  4. #4
    gimbal2 is offline Just a guy
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    Default Re: Moving Objects

    Rectangles are the easiest to pull off. Google "bounding box collision detection". You might also want to search java-gaming.org for an article on the topic, I'm sure you can find one there.

    The Java Rectangle class even has all the methods you might need to be able to pull it off.

    Note: this is mostly a theoretical topic, you're not going to get very far if you google for Java code that does it for you. You have to understand this topic to be able to apply it.
    kneitzel and Flopet17 like this.
    "Syntactic sugar causes cancer of the semicolon." -- Alan Perlis

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