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Thread: A lwjl query
- 01-24-2012, 06:54 AM #1
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A lwjl query
Hi All,
I am currently going through lwjgl beginner tutorials.
In most of the tutorials there is a run method which does following:
First it calls Display's create method.
Then it runs a while loop in which it calls update logic and then render method.
In render method I understand(hopefully correctly) that OpenGL methods are called to do rendering.
What I see is that every vertex of every object I want to have is handled.
Does it mean I need to do this basic low level handling for every object in my game/program?Won;t it make render method too big and unmanageable?It just doesn't make sense.
Please rectify me if my understanding is wrong.
Manish
- 01-24-2012, 09:12 AM #2
Re: A lwjl query
Cross posted
A lwjgl query - Minecraft Forum
Any more?
dbWhy do they call it rush hour when nothing moves? - Robin Williams
- 01-24-2012, 12:48 PM #3
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