Lightweight Java Game Library OpenGL tutorial
I just recently downloaded lwjgl and have been searching all over the place for a good, up to date tutorial that completely, and clrearly explains how to use the OpenGl library. So far, i have failed to find any good tutorials. Do you guys have any suggestions?
Also, why does there seem to be a difference between JOGL and OpenGL. I thought they were the same thing. But people seem to be using different ways of approaching it as if they are 2 completely separate APIs.