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Thread: Images in JPanel
- 04-21-2009, 03:46 PM #1
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Images in JPanel
Hey, I am working on a Pacman game for my Java class
but i am having some troubles getting the image of pacman
the name of the file is 'pacy.jpg'
any help is appreciated
Java Code:import java.awt.*; import java.awt.geom.Line2D; import javax.swing.*; public class gameBoard extends JPanel { SquareRx[][] squares; final int PAD = 20; public gameBoard() { int ROWS = 10; int COLS = 10; squares = new SquareRx[ROWS][COLS]; for(int i = 0; i < ROWS; i++) { for(int j = 0; j < COLS; j++) { squares[i][j] = new SquareRx(i, j); } } } protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); int w = getWidth(); int h = getHeight(); double xInc = (double)(w - 2*PAD)/squares[0].length; double yInc = (double)(h - 2*PAD)/squares.length; g2.setPaint(Color.black); for(int i = 0; i <= squares[0].length; i++) { double x = PAD + i*xInc; //g2.draw(new Line2D.Double(x, PAD, x, h-PAD)); } for(int i = 0; i <= squares.length; i++) { double y = PAD + i*yInc; //g2.draw(new Line2D.Double(PAD, y, w-PAD, y)); //left column g.fillRect(20,20 ,35,35); g.fillRect(20,55 ,35,35); g.fillRect(20,90 ,35,35); g.fillRect(20,120 ,35,35); g.fillRect(20,155 ,35,35); g.fillRect(20,190 ,35,35); g.fillRect(20,220 ,35,35); g.fillRect(20,255 ,35,35); g.fillRect(20,290 ,35,35); g.fillRect(20,320 ,35,35); g.fillRect(20,355 ,35,35); g.fillRect(20,390 ,35,35); g.fillRect(20,420 ,35,35); g.fillRect(20,455 ,35,35); g.fillRect(20,490 ,35,35); //top row g.fillRect(55,20 ,35,35); g.fillRect(90,20 ,35,35); g.fillRect(120,20 ,35,35); g.fillRect(155,20 ,35,35); g.fillRect(190,20 ,35,35); g.fillRect(220,20 ,35,35); g.fillRect(255,20 ,35,35); g.fillRect(290,20 ,35,35); g.fillRect(320,20 ,35,35); g.fillRect(355,20 ,35,35); g.fillRect(390,20 ,35,35); g.fillRect(420,20 ,35,35); g.fillRect(455,20 ,35,35); g.fillRect(490,20 ,35,35); //bottom row g.fillRect(55,490 ,35,35); g.fillRect(90,490 ,35,35); g.fillRect(120,490 ,35,35); g.fillRect(155,490 ,35,35); g.fillRect(190,490 ,35,35); g.fillRect(220,490 ,35,35); g.fillRect(255,490 ,35,35); g.fillRect(290,490 ,35,35); g.fillRect(320,490 ,35,35); g.fillRect(355,490 ,35,35); g.fillRect(390,490 ,35,35); g.fillRect(420,490 ,35,35); g.fillRect(455,490 ,35,35); g.fillRect(490,490 ,35,35); //right column g.fillRect(490,55 ,35,35); g.fillRect(490,90 ,35,35); g.fillRect(490,120 ,35,35); g.fillRect(490,155 ,35,35); g.fillRect(490,190 ,35,35); g.fillRect(490,220 ,35,35); g.fillRect(490,255 ,35,35); g.fillRect(490,290 ,35,35); g.fillRect(490,320 ,35,35); g.fillRect(490,355 ,35,35); g.fillRect(490,390 ,35,35); g.fillRect(490,420 ,35,35); g.fillRect(490,455 ,35,35); g.fillRect(490,490 ,35,35); //top right g.fillRect(90,90 ,35,35); g.fillRect(90,120 ,35,35); g.fillRect(90,155 ,35,35); g.fillRect(120,90 ,35,35); g.fillRect(155,90 ,35,35); g.fillRect(90, 420, 35, 35); g.fillRect(90, 390, 35, 35); g.fillRect(90, 355, 35, 35); g.fillRect(120, 420, 35, 35); g.fillRect(155, 420, 35, 35); g.fillRect(420, 90, 35, 35); g.fillRect(390, 90, 35, 35); g.fillRect(355, 90, 35, 35); g.fillRect(420, 120, 35, 35); g.fillRect(420, 155, 35, 35); g.fillRect(390, 420, 35, 35); g.fillRect(420, 390, 35, 35); g.fillRect(420, 355, 35, 35); g.fillRect(420, 420, 35, 35); g.fillRect(355, 420, 35, 35); } } public static void main(String[] args) { gameBoard test = new gameBoard(); JFrame f = new JFrame(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.add(test); f.setSize(560,575); f.setLocation(200,200); f.setVisible(true); } } class SquareRx { private final int row; private final int col; private boolean occupied = false; public SquareRx(int r, int c) { row = r; col = c; } public void setOccupied(boolean occupied) { this.occupied = occupied; } public boolean isOccupied() { return occupied; } }
- 04-21-2009, 05:11 PM #2
You haven't got any code that even mentions an image. Have you read Lesson: Working with Images?
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