OK If I understand correctly, in your game if I typed "kill" you want it to match up with a class that handles the "kill" command and then runs some method on that class to perform the operation right?
This is how I would do it. Create a file of commands and the class name ex.
kill=KillClass
run=RunClass
...
I would make all command classes implement an interface or inherit from a common base class. For my example I'll call it the Command interface.
Then in the startup read the file and load the commands into a Map<String, Command>. You can do this by reading each line and splitting it on the '='. The left side is the key in the map and the right you use to instantiate the class like so:
Map<String, Command> commandMap = new HashMap<String, Command>();
Class commandClass = this.getClass().getClassLoader().loadClass(rightSideClassName);
Command com = (Command)commandClass.newInstance();
commandMap.put(commandKey, com);
Then when they type in a command just look it up in the map, pull out the Command class and call the method.