// <applet code="FullBallRx" width="400" height="400"></applet>
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class FullBall extends Applet implements Runnable {
//position of the ball
int x_pos = 12;
int y_pos = 12;
//position of the ball ** slider **
int sliderx_pos = 50;
int slidery_pos = 150;
//ball size
int radius = 5;
//size of slider
int swidth = 60;
int sheight = 1;
Rectangle box = new Rectangle(swidth, sheight);
//balldirection
int x_speed = 6;
int y_speed = 8;
//slider direcion
int sliderx_speed = 0;
//applet size
int appletsize_top = getHeight();
int appletsize_bottom = appletsize_top + 20 * 10;
int appletsize_left = getWidth();
int appletsize_right = appletsize_left + 35 * 10;
//random movement
Random rnd = new Random ();
//Drawing image off screen
private Image dbImage;
private Graphics dbg;
Thread thread;
boolean running = false;
//level stuff
int lx_pos = 100;
int ly_pos = appletsize_top +20;
int lwidth = 50;
int lheight =1;
Rectangle brick = new Rectangle(lwidth, lheight);
public void init()
{
enableEvents(AWTEvent.KEY_EVENT_MASK);
setFocusable(true);
}
public void start ()
{
// define a new thread
running = true;
thread = new Thread (this);
// start this thread
thread.start ();
System.out.println("start");
}
public void stop()
{
running = false;
if(thread != null)
thread.interrupt();
thread = null;
System.out.println("stop");
}
public void run ()
{
while (running)
{
//change direct if the ball hits the left or right wall
// stop ball if out
if (x_pos - radius + x_speed < appletsize_left ||
x_pos + radius + x_speed > appletsize_right )
{
x_speed *= -1;
}
if (y_pos - radius + y_speed < appletsize_top)
{
y_speed *= -1;
}
if(y_pos + radius + y_speed > appletsize_bottom )
{
stop();
}
//what to do if we hit the slider
if(x_pos + radius > sliderx_pos &&
x_pos - radius < sliderx_pos + swidth) {
// Ball is in vertical plane of slider.
// Check for possible horizontal contact.
if(y_pos + radius + y_speed > slidery_pos) {
// We have an imminent collision -> bounce!
y_speed *= -1;
}
}
//what to do if we hit a brick
else if(x_pos - radius > lx_pos &&
x_pos + radius < lx_pos + lwidth) {
// Ball is in vertical plane of slider.
// Check for possible horizontal contact.
if(y_pos - radius - y_speed > ly_pos) {
// We have an imminent collision -> bounce!
y_speed *= -1;
lx_pos = 10000;
ly_pos = 10000;
}
}
x_pos += x_speed;
y_pos += y_speed;
//repaint applet
repaint();
try
{
// Stop thread for the speed
Thread.sleep (90);
}
catch (InterruptedException ex)
{
running = false;
break;
}
}
}
//create an image off screen and loads it into the applet
public void update (Graphics g)
{
// initialize buffer
if (dbImage == null)
{
dbImage = createImage (this.getSize().width, this.getSize().height);
dbg = dbImage.getGraphics ();
}
// clear screen in background
dbg.setColor (getBackground ());
dbg.fillRect (0, 0, this.getSize().width, this.getSize().height);
// draw elements in background
dbg.setColor (getForeground());
paint (dbg);
// draw image on the screen
g.drawImage (dbImage, 0, 0, this);
}
public void paint (Graphics g)
{
//DRAWING THE BALL
Graphics2D g2 = (Graphics2D) g;
g.setColor (Color.red);
g.fillOval (x_pos - radius, y_pos - radius, 2 * radius, 2 * radius);
//DRAWING THE SLIDER
box.setLocation(sliderx_pos, slidery_pos);
g2.setColor (Color.blue);
g2.draw(box);
//DRAWING THE BRICKS
brick.setLocation(lx_pos, ly_pos);
g2.setColor (Color.pink);
g2.draw(brick);
}
protected void processKeyEvent(KeyEvent e)
{
int keyCode = e.getKeyCode();
//move if left key is pressed
if (keyCode == KeyEvent.VK_LEFT)
{
if (sliderx_pos -10 > appletsize_left)
sliderx_pos = sliderx_pos -20;
}
//move if right key is pressed
else if (keyCode == KeyEvent.VK_RIGHT)
{
if (sliderx_pos + swidth +10 < appletsize_right)
sliderx_pos = sliderx_pos +20;
}
}
}