import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import java.awt.Graphics;
public class FullBall extends Applet implements Runnable {
//position of the ball
int x_pos = 12;
int y_pos = 12;
//position of the ball
int sliderx_pos = 1;
int slidery_pos = 150;
//ball size
int radius = 5;
//size of slider
int swidth = 60;
int sheight = 1;
int realwidth = sliderx_pos + swidth;
//balldirection
int x_speed = 6;
int y_speed = 8;
//slider direcion
int sliderx_speed = 0;
//applet size
int appletsize_top = 10;
int appletsize_bottom = 160;
int appletsize_left = 10;
int appletsize_right = 340;
//random movement
Random rnd = new Random ();
//Drawing image off screen
private Image dbImage;
private Graphics dbg;
Thread thread;
boolean running = false;
// start - method is called after init
// and every time the applet is maximized
public void start ()
{
// define a new thread
running = true;
thread = new Thread (this);
// start this thread
thread.start ();
System.out.println("start");
}
// A well–behaved Applet stops
// its animation when minimized.
public void stop()
{
running = false;
if(thread != null)
thread.interrupt();
thread = null;
System.out.println("stop");
}
//run- start the applet game
// Implementation of the Runnable interface.
public void run ()
{
while (running)
{
// lower ThreadPriority
Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
// change direction if ball hits any side
if (x_pos < appletsize_left || x_pos > appletsize_right )
{
x_speed *= -1;
}
if (y_pos < appletsize_top)
{
y_speed *= -1;
}
if(y_pos > appletsize_bottom )
{
y_speed *= -1;
}
//change direction of slider
if (sliderx_pos > appletsize_right - swidth)
{
sliderx_speed = appletsize_right - swidth;
}
else if (sliderx_pos < appletsize_left)
{
sliderx_speed = appletsize_left;
}
//logic for bouncing off slider
else if(x_pos >= sliderx_pos && x_pos <=realwidth && y_pos ==145)
{
x_speed *= -1;
y_speed *= -1;
}
sliderx_pos = sliderx_speed;
x_pos += x_speed;
y_pos += y_speed;
//repaint applet
repaint();
try
{
// Stop thread for the speed
Thread.sleep (50);
}
catch (InterruptedException ex)
{
running = false;
break;
}
// set ThreadPriority to maximum value
Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
}
}
//create an image off screen and loads it into the applet
public void update (Graphics g)
{
// initialize buffer
if (dbImage == null)
{
dbImage = createImage (this.getSize().width, this.getSize().height);
dbg = dbImage.getGraphics ();
}
// clear screen in background
dbg.setColor (getBackground ());
dbg.fillRect (0, 0, this.getSize().width, this.getSize().height);
// draw elements in background
dbg.setColor (getForeground());
paint (dbg);
// draw image on the screen
g.drawImage (dbImage, 0, 0, this);
}
public void paint (Graphics g)
{
// set color
g.setColor (Color.red);
// paint a filled colored circle
g.fillOval (x_pos - radius, y_pos - radius, 2 * radius, 2 * radius);
Graphics2D g2 = (Graphics2D) g;
Rectangle box = new Rectangle(sliderx_pos,slidery_pos,swidth,sheight);
g2.setColor (Color.blue);
g2.draw(box);
}
//slider key event
public boolean keyDown (Event e, int key)
{
if (key == Event.LEFT)
{
sliderx_speed = sliderx_pos -20 ;
}
else if (key == Event.RIGHT)
{
sliderx_speed = sliderx_pos +20;
}
sliderx_pos = sliderx_speed;
return true;
}
}